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Teamsbanner Work in progress


Introduction[]

Teams were initially introduced in early 2021 in a staged manner (Android device first, followed by Apple devices and finally on PC). It is believed to partially bring the benefits of sending/receiving material (which was previously only available to PC players), to the mobile players.

In August 2021, it is fair to say that the functionalities of a Team are limited: 1) chatting with teammates; 2) sending/receiving material.

Basic information[]

The 'Teams' function can be accessed in the Camp (to be inserted camp mobile and camp pc).

First time usage[]

If it is your first time to use the Teams function, you need to select an avatar (which you can change in future); then a username needs to be selected (this can NOT be changed). The username needs to meet the following criteria: minimum 4 characters, no space allowed, letters and numbers only.

Choose a team[]

There are two ways to be in a Team: 1) create a new Team; or 2) join an existing Team.

Create a team[]

There are five elements to consider, all of which can be updated later:

  • Team name
  • Team description
  • Team emblem
  • Minimum level: all Team members must have a higher Level than the Team minimum level
  • Team type (of which there are 2):
    • Open, where anyone can join the Team as long as the Team is not full and player meets the Level requirement;
    • Invite only: where anyone wanting to become a Team member needs to send a 'Join' request first. They must then wait for the 'Team Leader' to approve the request - in the Chat panel - to make them a 'Team Member'.

Join an existing team[]

Work in progress

Teams draft[]

You can request material every 6 hours.

Material Cooldown
(hours)
Egypt
Region 1
Scandinavia
Region 2
China
Region 3
Atlantis
Region 4
Greece
Region 5
New world
Region 6
Terra
Region 7
Mars
Region 8
Event Usable
Use6864Use6929
12 1
(50xp)
(4.2xp/h)
1
(150xp)
(12.5xp/h)
1
(300xp)
(25xp/h)
1
(550xp)
(45.8xp/h)
1
(900xp)
(75xp/h)
1
(1,250xp)
(104.2xp/h)
1
(1,600xp)
(133.3xp/h)
1
(1,950xp)
(162.5xp/h)
MushroomMat019 6 1
(30xp)
(5xp/h)
2
(60xp)
(10xp/h)
3
(90xp)
(15xp/h)
6
(180xp)
(30xp/h)
9
(270xp)
(45xp/h)
14
(420xp)
(70xp/h)
20
(600xp)
(100xp/h)
22
(660xp)
(110xp/h)
CoinMat001 6 30
(30xp)
(5xp/h)
60
(60xp)
(10xp/h)
90
(90xp)
(15xp/h)
180
(180xp)
(30xp/h)
270
(270xp)
(45xp/h)
420
(420xp)
(70xp/h)
570
(570xp)
(95xp/h)
650
(650xp)
(108xp/h)
BerryMat029 8 2
(40xp)
(5xp/h)
4
(80xp)
(10xp/h)
6
(120xp)
(15xp/h)
12
(240xp)
(30xp/h)
18
(360xp)
(45xp/h)
25
(500xp)
(62.5xp/h)
32
(640xp)
(80xp/h)
34
(680xp)
(85xp/h)
AppleMat020 8 2
(40xp)
(5xp/h)
4
(80xp)
(10xp/h)
6
(120xp)
(15xp/h)
12
(240xp)
(30xp/h)
18
(360xp)
(45xp/h)
28
(560xp)
(70xp/h)
38
(760xp)
(95xp/h)
40
(800xp)
(100xp/h)
HerbMat021 12 1
(60xp)
(5xp/h)
2
(120xp)
(10xp/h)
3
(180xp)
(15xp/h)
4
(240xp)
(20xp/h)
5
(300xp)
(25xp/h)
6
(360xp)
(30xp/h)
7
(420xp)
(35xp/h)
7
(420xp)
(35xp/h)
Vegatable rootMat011 12 1
(60xp)
(5xp/h)
2
(120xp)
(10xp/h)
3
(180xp)
(15xp/h)
4
(240xp)
(20xp/h)
5
(300xp)
(25xp/h)
6
(360xp)
(30xp/h)
7
(420xp)
(35xp/h)
7
(420xp)
(35xp/h)
StoneMat022 12 1
(50xp)
(4.2xp/h)
2
(100xp)
(8.3xp/h)
4
(200xp)
(16.7xp/h)
7
(350xp)
(29.2xp/h)
10
(500xp)
(41.7xp/h)
16
(800xp)
(66.7xp/h)
22
(1,100xp)
(91.7xp/h)
24
(1,200xp)
(100xp/h)
LumberMat007 12 2
(60xp)
(5xp/h)
4
(120xp)
(10xp/h)
6
(180xp)
(15xp/h)
12
(360xp)
(30xp/h)
18
(540xp)
(45xp/h)
28
(840xp)
(70xp/h)
40
(1,200xp)
(100xp/h)
46
(1,380xp)
(115xp/h)
CoalMat009 18 1
(75xp)
(4.2xp/h)
2
(150xp)
(8.3xp/h)
3
(225xp)
(12.5xp/h)
6
(450xp)
(25xp/h)
9
(675xp)
(37.5xp/h)
14
(1,050xp)
(58.3xp/h)
20
(1,500xp)
(83.3xp/h)
22
(1,650xp)
(91.6xp/h)
CopperMat003 24 2
(120xp)
(5xp/h)
4
(240xp)
(10xp/h)
6
(360xp)
(15xp/h)
12
(720xp)
(30xp/h)
18
(1,080xp)
(45xp/h)
28
(1,680xp)
(70xp/h)
38
(2,280xp)
(95xp/h)
40
(2,400xp)
(100xp/h)
TinMat006 36 1
(150xp)
(4.2xp/h)
2
(300xp)
(8.3xp/h)
3
(450xp)
(12.5xp/h)
6
(900xp)
(25xp/h)
9
(1,350xp)
(37.5xp/h)
14
(2,100xp)
(58.3xp/h)
20
(3,000xp)
(83.3xp/h)
22
(3,300xp)
(91.6xp/h)
Iron oreMat033 48 1
(190xp)
(4xp/h)
2
(380xp)
(7.9xp/h)
3
(570xp)
(11.9xp/h)
6
(1,140xp)
(23.8xp/h)
9
(1,710xp)
(35.6xp/h)
14
(2,660xp)
(55.4xp/h)
20
(3,800xp)
(79.2xp/h)
22
(4,180xp)
(87xp/h)
BambooMat094 48 - - 1
(680xp)
(14.2xp/h)
2
(1,360xp)
(28.3xp/h)
4
(2,720xp)
(56.7xp/h)
5
(3,400xp)
(70.8xp/h)
6
(4,080xp)
(85xp/h)
7
(4,760xp)
(99xp/h)
ShaleMat099 48 - - 1
(710xp)
(14.8xp/h)
2
(1,420xp)
(29.6xp/h)
4
(2,840xp)
(59.2xp/h)
5
(3,550xp)
(74xp/h)
6
(4,260xp)
(88.8xp/h)
7
(4,970xp)
(103.5xp/h)
Ancient scrap metalMat095 168 - - 1
(2,100xp)
(12.5xp/h)
2
(4,200xp)
(25xp/h)
4
(8,400xp)
(50xp/h)
5
(10,500xp)
(62.5xp/h)
6
(12,600xp)
(75xp/h)
7
(14,700xp)
(87.5xp/h)
MarbleMat145 72 - - - 1
(1,800xp)
(25xp/h)
3
(5,400xp)
(75xp/h)
4
(7,200xp)
(100xp/h)
5
(9,000xp)
(125xp/h)
6
(10,800xp)
(150xp/h)
Volcanic oreMat147 168 - - - 1
(3,500xp)
(20.8xp/h)
3
(10,500xp)
(62.5xp/h)
4
(14,000xp)
(83.3xp/h)
5
(17,500xp)
(104.2xp/h)
6
(21,000xp)
(125xp/h)
Cedar woodMat193 72 - - - - 2
(5,700xp)
(79.2xp/h)
2
(5,700xp)
(79.2xp/h)
2
(5,700xp)
(79.2xp/h)
2
(5,700xp)
(79.2xp/h)
Adamantine oreMat198 168 - - - - 2
(10,300xp)
(61.3xp/h)
2
(10,300xp)
(61.3xp/h)
2
(10,300xp)
(61.3xp/h)
2
(10,300xp)
(61.3xp/h)
MahoganyMat266 72 - - - - - 1
(4,200xp)
(58.3xp/h)
1
(4,200xp)
(58.3xp/h)
1
(4,200xp)
(58.3xp/h)
SilverMat267 168 - - - - - 1
(6,000xp)
(35.7xp/h)
1
(6,000xp)
(35.7xp/h)
1
(6,000xp)
(35.7xp/h)
AlderMat330 72 - - - - - - 1
(4,400xp)
(61.1xp/h)
1
(4,400xp)
(61.1xp/h)
Chromite OreMat331 168 - - - - - - 1
(6,250xp)
(37.2xp/h)
1
(6,250xp)
(37.2xp/h)
XenowoodMat405 72 - - - - - - - 1
(5,000xp)
(69.4xp/h)
Palladium OreMat406 168 - - - - - - - 1
(6,800xp)
(40.5xp/h)

Player's Scores[]

Players are given 1 point per action in each category.

  • 1 point for for each new level
  • 1 point for for a finished location (not repeatables and apparently NOT free events.)
  • 1 point for a finished quest
  • 1 point for a an achievement

Team Scores[]

The team score is the sum of it's current player's scores.

Leaderboards[]

Each team and player is assigned a ranking position in their country and world.
If two players have the same score, they are ranked based on their Player ID number.
If two teams have the same score, they are ranked based on the team ID number.

Some players and teams are really aggressive about their progress and scores

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