Diggy's Adventure Wiki
Diggy's Adventure Wiki
m (1 revision imported)
Diggy007 (talk | contribs)
Tag: Source edit
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
The shop's 'Extras' tab sells an assortment of useful tools and consumables.
+
The shop's 'Extras' tab sells an assortment of useful tools.
 
=Permanent Boosts=
 
   
 
==Golem==
 
==Golem==
   
Allows Diggy to move stones over more tiles in just one click!
+
Allows Diggy to move dragable stones over more tiles in just one click!<br>
   
  +
{| class="wikitable mw-datatable"
Price: {{Mat|200 |002}} after level 5, or {{Mat|100 |003}} after level 20.
 
  +
!! colspan=2 style="text-align:center;height:50%;"|Cost
  +
|-
  +
|level 5||{{Mat|200 |002}}
  +
|-
  +
|level20||{{Mat|100 |003}}
  +
|}
  +
*Buy this with copper as soon as possible. <br>
   
Buy this with copper ASAP. Once bought, clicking stones will give you a choice of how far to drag it.
 
   
 
Before buying the golem:
 
Before buying the golem:
Line 20: Line 24:
   
 
==Professor's Switch System==
 
==Professor's Switch System==
  +
Enables you to have 2 underground Camp-setups with a different time required to fully fill.
Allows you to instantly switch between storing a lot of energy for the night and enjoying high regeneration speed for while you're playing.
 
   
  +
{| class="wikitable mw-datatable"
Price: {{Mat|250 |002}} after level 27
 
  +
!! colspan=2 style="text-align:center;height:50%;"|Cost
 
  +
|-
Details at [[Professor's Switch System]]
 
  +
|level 27||{{Mat|250 |002}}
  +
|}
  +
*Details on the [[Professor's Switch System|Professor's Switch System Page]]
   
 
==Last Tile Finder==
 
==Last Tile Finder==
Missing the last 10 tiles or less in a location? This extension will help you find them!
+
Missing the last 10 tiles or less in a location? This Tool will help you find them!<br>
  +
The Last Tile Finder (LTF) is a reusable tool that helps you find the last 1-10 tiles in a mine. <br>
  +
It works anywhere except repeatable mines, but only when there are 10 or fewer tiles remaining.
   
  +
[[File: extra_tile_finder_big.png]]
Price: {{Mat|250 |002}} after level 30, or {{Mat|50,000 |001}} after level 50.
 
   
  +
===Buying the LTF===
Details at [[Last Tile Finder]]
 
  +
The LTF is sold in the 'Extras' tab of the shop.<br>
  +
Once bought, it's available permanently (but needs time to recharge after use).<br>
  +
{| class="wikitable mw-datatable"
  +
!! colspan=2 style="text-align:center;height:50%;"|Cost
  +
|-
  +
|level 30||{{Mat|250 |002}}
  +
|-
  +
|level 50||{{Mat|50,000 |001}}
  +
|}
   
==Experience Booster==
+
===Using the LTF===
  +
Whenever you are in a non-repeatable mine, the LTF button is visible in the corner of the screen.
Up to 10% chance for double experience when digging tiles.
 
  +
*On the mobile version the button is in the bottom-right corner: [[File: Last_tile_finder_charged.png|30px]]
  +
*On the computer version it can be found in the top-left corner: [[File: Last_tile_finder.png|30px]]
   
  +
Clicking the button opens a dialog which will either tell you there are too many tiles left, display the recharge options, or let you activate the LTF.
This is purchased in ten levels; each one slightly increases the odds. The shop entry also shows which level you're currently on.
 
   
  +
Once activated, a golden trail will run from Diggy towards the first detected tile, or a door that leads to tiles. When you go through a door (or if you lose sight of the trail), click the LTF button again to show the trail again. The LTF will stay active in that mine until it is cleared. Recharging takes 24 hours from the moment the LTF is activated, and it can be active in multiple mines at once - there's no need to rush to clear them.
{| class="wikitable"
 
!Level
 
!Cost
 
!Odds
 
   
  +
Recharge options: This dialog shows the time remaining to recharge normally. To recharge instantly, you can either pay <span style="white-space:nowrap;">30 [[File:mat002.png|30px]]</span> or watch an ad (limit one ad per day, ads refresh at midnight UTC).
|-
 
|1
 
|{{Mat|200 |002}}
 
|1%
 
   
  +
[[File: extra_tile_finder_mobile.png]]
|-
 
|2
 
|{{Mat|207 |002}}
 
|2%
 
   
  +
===LTF Troubleshooting===
|-
 
  +
Some maps, especially those with looped paths, can confuse the LTF. If it's sending you in circles from door to door, the workaround is to visit each screen of the mine, running the LTF each time - if it leads to a door ignore it and go to the next screen. Eventually you'll be on a screen where it can lead you to tiles. To make sure you visit all the screens, check the wiki's maps for that mine.
|3
 
|{{Mat|214 |002}}
 
|3%
 
   
  +
If the last tile is somewhere inaccessible, the LTF might not work, or might direct you straight through the obstacle. Try to clear a path by moving stones, pulling levers etc.
|-
 
|4
 
|{{Mat|221 |002}}
 
|4%
 
   
  +
==Passive Effects==
|-
 
|5
 
|{{Mat|228 |002}}
 
|5%
 
   
  +
=== '''How do Passive Effects Work''' ===
|-
 
  +
There are currently two types of the Passive Effects
|6
 
  +
* [[File:passive_skil_exp.png]] An Experience Passive Effect. Double XP.
|{{Mat|235 |002}}
 
  +
* [[File:passive_skil_energy.png]] An Energetic Passive Effect. Energy back.
|6%
 
   
  +
If the Experience Passive Effect is purchased you get a chance to receive double [[experience]] from the tiles that you are digging. The chance increases with each level. When you enter a mine first time the percentage of tiles will be set to double XP at random. When active this is indicated with a yellow "Bonus" special effect in the mine. In effect leveling you up faster.
|-
 
|7
 
|{{Mat|242 |002}}
 
|7%
 
   
  +
If the Energetic Passive Effect is purchased you have a chance to get back the [[energy]] from the tile that you have just dug out. The chance to get the energy back increases with each level. When you enter a mine first time the percentage of tiles will be set to give back energy at random. In effect it improves your energy production by the percentage in the long run. When active this is indicated with a green "Bonus" special effect in the mine.
|-
 
|8
 
|{{Mat|250 |002}}
 
|8%
 
   
  +
<div style="display:flex; flex-wrap:wrap;">
  +
{| class="wikitable"
  +
|! colspan=3 style="text-align:center;background: #FFD700"| EXPERIENCE BOOSTER
 
|-
 
|-
  +
! Level || Gems || Chance %
|9
 
|{{Mat|250 |002}}
 
|9%
 
 
 
|-
 
|-
  +
| 1 ||{{Mat|200 |002}}|| 1
|10
 
  +
|-
|{{Mat|250 |002}}
 
  +
| 2 ||{{Mat|207 |002}}|| 2
|10%
 
  +
|-
 
  +
| 3 ||{{Mat|214 |002}}|| 3
  +
|-
  +
| 4 ||{{Mat|221 |002}}|| 4
  +
|-
  +
| 5 ||{{Mat|228 |002}}|| 5
  +
|-
  +
| 6 ||{{Mat|235 |002}}|| 6
  +
|-
  +
| 7 ||{{Mat|242 |002}}|| 7
  +
|-
  +
| 8 ||{{Mat|250 |002}}|| 8
  +
|-
  +
| 9 ||{{Mat|250 |002}}|| 9
  +
|-
  +
| 10 ||{{Mat|250 |002}}|| 10
  +
|-
  +
| Total gems: ||{{Mat|2297 |002}}||
 
|}
 
|}
Total cost: {{Mat|2297 |002}}
 
 
==Energy Saver==
 
Up to 2.5% chance to get 100% of the spent energy back when digging tiles.
 
 
This is purchased in ten levels; each one slightly increases the odds. The shop entry also shows which level you're currently on.
 
   
 
{| class="wikitable"
 
{| class="wikitable"
  +
|! colspan=3 style="text-align:center;background: #66FF00"| ENERGY SAVER
!Level
 
!Cost
 
!Odds
 
 
 
|-
 
|-
  +
! Level || Gems || Chance %
|1
 
|{{Mat|200 |002}}
 
|0.25%
 
 
 
|-
 
|-
  +
| 1 ||{{Mat|200 |002}}|| 0,25
|2
 
|{{Mat|215 |002}}
 
|0.5%
 
 
 
|-
 
|-
  +
| 2 ||{{Mat|215 |002}}|| 0,5
|3
 
|{{Mat|230 |002}}
 
|0.75%
 
 
 
|-
 
|-
  +
| 3 ||{{Mat|230 |002}}|| 0,75
|4
 
|{{Mat|245 |002}}
 
|1%
 
 
 
|-
 
|-
  +
| 4 ||{{Mat|245 |002}}|| 1
|5
 
|{{Mat|260 |002}}
 
|1.25%
 
 
 
|-
 
|-
  +
| 5 ||{{Mat|260 |002}}|| 1,25
|6
 
|{{Mat|275 |002}}
 
|1.5%
 
 
 
|-
 
|-
  +
| 6 ||{{Mat|275 |002}}|| 1,5
|7
 
|{{Mat|300 |002}}
 
|1.75%
 
 
 
|-
 
|-
  +
| 7 ||{{Mat|300 |002}}|| 1,75
|8
 
|{{Mat|300 |002}}
 
|2%
 
 
 
|-
 
|-
  +
| 8 ||{{Mat|300 |002}}|| 2
|9
 
|{{Mat|300 |002}}
 
|2.25%
 
 
 
|-
 
|-
  +
| 9 ||{{Mat|300 |002}}|| 2,25
|10
 
  +
|-
|{{Mat|300 |002}}
 
  +
| 10 ||{{Mat|300 |002}}|| 2,5
|2.5%
 
  +
|-
 
  +
| Total gems: ||{{Mat|2625|002}}||
 
|}
 
|}
  +
*I you have to choose then buy the Energy Booster first as it, in effect, gives you 2,5% improvement over all your equipment over all the years and equipment bought during those years.
Total cost: {{Mat|2625 |002}}
 
  +
</div>
  +
==='''Current level'''===
  +
You will always see the '''next''' level of the Passive Effect, not the current one (except for the last level).<br>
  +
example: If you see level 4 in the shop, you are currently level 3
   
 
==One-Click Children==
 
==One-Click Children==
   
Only available on the web version.
+
Only available on the computer version.
   
Collect all godchildren from a friend's camp at once.
+
Collect all godchildren from a neighbor's camp in one click instead of 5.
   
  +
{| class="wikitable mw-datatable"
Price: {{Mat|95 |002}} after level 12, or {{Mat|220 |003}} {{Mat|7000 |001}} after level 39.
 
  +
!! colspan=2 style="text-align:center;height:50%;"|Cost
  +
|-
  +
|level 12||{{Mat|95 |002}}
  +
|-
  +
|level 39||{{Mat|220 |003}} {{Mat|7000 |001}}
  +
|}
   
==Holland System==
+
==Windmill Upgrades==
  +
Only available on the computer version.
  +
===Holland System===
  +
Upgrades the maximum number of windmills from 5 to 8.
   
  +
{| class="wikitable mw-datatable"
Only available on the web version.
 
  +
!! colspan=2 style="text-align:center;height:50%;"|Cost
  +
|-
  +
|level 25||{{Mat|120 |002}}
  +
|-
  +
|level 40||{{Mat|80 |032}} {{Mat|8000 |001}}
  +
|}
   
  +
===Rotor Enhancer===
Upgrades your [[Energy#Windmills|Windmill]] limit from 5 to 8.
 
  +
Increases the energy gained from 8 to 22 per hour, per windmill.
  +
15 levels total.
   
  +
{| class="wikitable sortable mw-datatable"
Price: {{Mat|120 |002}} after level 25, or {{Mat|80 |032}} {{Mat|8000 |001}} after level 40.
 
  +
! Name
 
  +
! [[File: Regeneration.PNG|40px]] (Each)
==Rotor Enhancer==
 
  +
! Lvl
  +
! [[File: Mat002.png|40px]]
  +
! [[File: Mat001.png|40px]]
  +
! [[File: Mat003.png|40px]]
  +
! [[File: Mat008.png|40px]]
  +
|-
  +
| Level 1
  +
| style="text-align:center"| +8
  +
| style="text-align:center"| 30
  +
| style="text-align:center"| 180
  +
|-
  +
| Level 1
  +
| style="text-align:center"| +8
  +
| style="text-align:center"| 48
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 11000
  +
| style="text-align:center"| 90
  +
| style="text-align:center"| 100
  +
|-
  +
| Level 2
  +
| style="text-align:center"| +9
  +
| style="text-align:center"| 36
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 2
  +
| style="text-align:center"| +9
  +
| style="text-align:center"| 54
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 3500
  +
| style="text-align:center"| 30
  +
| style="text-align:center"| 40
  +
|-
  +
| Level 3
  +
| style="text-align:center"| +10
  +
| style="text-align:center"| 42
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 3
  +
| style="text-align:center"| +10
  +
| style="text-align:center"| 60
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 4550
  +
| style="text-align:center"| 45
  +
| style="text-align:center"| 52
  +
|-
  +
| Level 4
  +
| style="text-align:center"| +11
  +
| style="text-align:center"| 48
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 4
  +
| style="text-align:center"| +11
  +
| style="text-align:center"| 66
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 5900
  +
| style="text-align:center"| 68
  +
| style="text-align:center"| 68
  +
|-
  +
| Level 5
  +
| style="text-align:center"| +12
  +
| style="text-align:center"| 54
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 5
  +
| style="text-align:center"| +12
  +
| style="text-align:center"| 72
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 7700
  +
| style="text-align:center"| 100
  +
| style="text-align:center"| 88
  +
|-
  +
| Level 6
  +
| style="text-align:center"| +13
  +
| style="text-align:center"| 60
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 6
  +
| style="text-align:center"| +13
  +
| style="text-align:center"| 78
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 8400
  +
| style="text-align:center"| 120
  +
| style="text-align:center"| 96
  +
|-
  +
| Level 7
  +
| style="text-align:center"| +14
  +
| style="text-align:center"| 66
  +
| style="text-align:center"| 60
   
  +
|-
Only available on the web version.
 
  +
| Level 7
 
  +
| style="text-align:center"| +14
Increases the energy per hour from windmills.
 
  +
| style="text-align:center"| 84
 
  +
| style="text-align:center"| -
Price: multiple levels available.
 
  +
| style="text-align:center"| 9300
 
  +
| style="text-align:center"| 145
Details at [[Energy#Rotor_Enhancer|Rotor Enhancer]].
 
  +
| style="text-align:center"| 105
 
  +
|-
=Consumables=
 
  +
| Level 8
 
  +
| style="text-align:center"| +15
==Green Rings==
 
  +
| style="text-align:center"| 72
 
  +
| style="text-align:center"| 60
Exchange them for treasures in the Chambers of Fortune.
 
  +
|-
 
  +
| Level 8
Price: Two for {{Mat|50 |002}} or ten for {{Mat|220 |002}}.
 
  +
| style="text-align:center"| +15
 
  +
| style="text-align:center"| 90
Details at [[Green Rings]].
 
  +
| style="text-align:center"| -
 
  +
| style="text-align:center"| 10200
==Speed Potions==
 
  +
| style="text-align:center"| 175
 
  +
| style="text-align:center"| 115
Drink it to speed up walking, digging and stone dragging for a certain amount of time.
 
  +
|-
 
  +
| Level 9
Price: 1h for {{Mat|20 |002}}, 72h (3 days) for {{Mat|40 |002}}, or 168h (1 week) for {{Mat|75 |002}}.
 
  +
|style="text-align:center"| +16
  +
| style="text-align:center"| 78
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 9
  +
|style="text-align:center"| +16
  +
| style="text-align:center"| 96
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 11250
  +
| style="text-align:center"| 210
  +
|style="text-align:center"| 125
  +
|-
  +
| Level 10
  +
|style="text-align:center"| +17
  +
| style="text-align:center"| 84
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 10
  +
|style="text-align:center"| +17
  +
| style="text-align:center"| 102
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 12400
  +
| style="text-align:center"| 250
  +
|style="text-align:center"| 140
  +
|-
  +
| Level 11
  +
|style="text-align:center"| +18
  +
| style="text-align:center"| 90
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 11
  +
|style="text-align:center"| +18
  +
| style="text-align:center"| 108
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 14900
  +
| style="text-align:center"| 280
  +
|style="text-align:center"| 145
  +
|-
  +
| Level 12
  +
|style="text-align:center"| +19
  +
| style="text-align:center"| 96
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 12
  +
|style="text-align:center"| +19
  +
| style="text-align:center"| 114
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 17850
  +
| style="text-align:center"| 305
  +
|style="text-align:center"| 156
  +
|-
  +
| Level 13
  +
|style="text-align:center"| +20
  +
| style="text-align:center"| 102
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 13
  +
|style="text-align:center"| +20
  +
| style="text-align:center"| 120
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 21400
  +
| style="text-align:center"| 335
  +
|style="text-align:center"| 160
  +
|-
  +
| Level 14
  +
|style="text-align:center"| +21
  +
| style="text-align:center"| 108
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 14
  +
|style="text-align:center"| +21
  +
| style="text-align:center"| 126
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 25600
  +
| style="text-align:center"| 370
  +
|style="text-align:center"| 170
  +
|-
  +
| Level 15
  +
|style="text-align:center"| +22
  +
| style="text-align:center"| 114
  +
| style="text-align:center"| 60
  +
|-
  +
| Level 15
  +
|style="text-align:center"| +22
  +
| style="text-align:center"| 132
  +
| style="text-align:center"| -
  +
| style="text-align:center"| 30800
  +
| style="text-align:center"| 410
  +
|style="text-align:center"| 180
  +
|}
   
   

Revision as of 17:25, 20 September 2021

The shop's 'Extras' tab sells an assortment of useful tools.

Golem

Allows Diggy to move dragable stones over more tiles in just one click!

Cost
level 5 200 Mat002.png
level20 100 Mat003.png
  • Buy this with copper as soon as possible.


Before buying the golem:

No golem example.png

After buying the golem:

Golem example.png

Professor's Switch System

Enables you to have 2 underground Camp-setups with a different time required to fully fill.

Cost
level 27 250 Mat002.png

Last Tile Finder

Missing the last 10 tiles or less in a location? This Tool will help you find them!
The Last Tile Finder (LTF) is a reusable tool that helps you find the last 1-10 tiles in a mine.
It works anywhere except repeatable mines, but only when there are 10 or fewer tiles remaining.

Extra tile finder big.png

Buying the LTF

The LTF is sold in the 'Extras' tab of the shop.
Once bought, it's available permanently (but needs time to recharge after use).

Cost
level 30 250 Mat002.png
level 50 50,000 Mat001.png

Using the LTF

Whenever you are in a non-repeatable mine, the LTF button is visible in the corner of the screen.

  • On the mobile version the button is in the bottom-right corner: Last tile finder charged.png
  • On the computer version it can be found in the top-left corner: Last tile finder.png

Clicking the button opens a dialog which will either tell you there are too many tiles left, display the recharge options, or let you activate the LTF.

Once activated, a golden trail will run from Diggy towards the first detected tile, or a door that leads to tiles. When you go through a door (or if you lose sight of the trail), click the LTF button again to show the trail again. The LTF will stay active in that mine until it is cleared. Recharging takes 24 hours from the moment the LTF is activated, and it can be active in multiple mines at once - there's no need to rush to clear them.

Recharge options: This dialog shows the time remaining to recharge normally. To recharge instantly, you can either pay 30 Mat002.png or watch an ad (limit one ad per day, ads refresh at midnight UTC).

Extra tile finder mobile.png

LTF Troubleshooting

Some maps, especially those with looped paths, can confuse the LTF. If it's sending you in circles from door to door, the workaround is to visit each screen of the mine, running the LTF each time - if it leads to a door ignore it and go to the next screen. Eventually you'll be on a screen where it can lead you to tiles. To make sure you visit all the screens, check the wiki's maps for that mine.

If the last tile is somewhere inaccessible, the LTF might not work, or might direct you straight through the obstacle. Try to clear a path by moving stones, pulling levers etc.

Passive Effects

How do Passive Effects Work

There are currently two types of the Passive Effects

  • Passive skil exp.png An Experience Passive Effect. Double XP.
  • Passive skil energy.png An Energetic Passive Effect. Energy back.

If the Experience Passive Effect is purchased you get a chance to receive double experience from the tiles that you are digging. The chance increases with each level. When you enter a mine first time the percentage of tiles will be set to double XP at random. When active this is indicated with a yellow "Bonus" special effect in the mine. In effect leveling you up faster.

If the Energetic Passive Effect is purchased you have a chance to get back the energy from the tile that you have just dug out. The chance to get the energy back increases with each level. When you enter a mine first time the percentage of tiles will be set to give back energy at random. In effect it improves your energy production by the percentage in the long run. When active this is indicated with a green "Bonus" special effect in the mine.

EXPERIENCE BOOSTER
Level Gems Chance %
1 200 Mat002.png 1
2 207 Mat002.png 2
3 214 Mat002.png 3
4 221 Mat002.png 4
5 228 Mat002.png 5
6 235 Mat002.png 6
7 242 Mat002.png 7
8 250 Mat002.png 8
9 250 Mat002.png 9
10 250 Mat002.png 10
Total gems: 2297 Mat002.png
ENERGY SAVER
Level Gems Chance %
1 200 Mat002.png 0,25
2 215 Mat002.png 0,5
3 230 Mat002.png 0,75
4 245 Mat002.png 1
5 260 Mat002.png 1,25
6 275 Mat002.png 1,5
7 300 Mat002.png 1,75
8 300 Mat002.png 2
9 300 Mat002.png 2,25
10 300 Mat002.png 2,5
Total gems: 2625Mat002.png
  • I you have to choose then buy the Energy Booster first as it, in effect, gives you 2,5% improvement over all your equipment over all the years and equipment bought during those years.

Current level

You will always see the next level of the Passive Effect, not the current one (except for the last level).
example: If you see level 4 in the shop, you are currently level 3

One-Click Children

Only available on the computer version.

Collect all godchildren from a neighbor's camp in one click instead of 5.

Cost
level 12 95 Mat002.png
level 39 220 Mat003.png 7000 Mat001.png

Windmill Upgrades

Only available on the computer version.

Holland System

Upgrades the maximum number of windmills from 5 to 8.

Cost
level 25 120 Mat002.png
level 40 80 Mat032.png 8000 Mat001.png

Rotor Enhancer

Increases the energy gained from 8 to 22 per hour, per windmill. 15 levels total.

Name Regeneration.PNG (Each) Lvl Mat002.png Mat001.png Mat003.png Mat008.png
Level 1 +8 30 180
Level 1 +8 48 - 11000 90 100
Level 2 +9 36 60
Level 2 +9 54 - 3500 30 40
Level 3 +10 42 60
Level 3 +10 60 - 4550 45 52
Level 4 +11 48 60
Level 4 +11 66 - 5900 68 68
Level 5 +12 54 60
Level 5 +12 72 - 7700 100 88
Level 6 +13 60 60
Level 6 +13 78 - 8400 120 96
Level 7 +14 66 60
Level 7 +14 84 - 9300 145 105
Level 8 +15 72 60
Level 8 +15 90 - 10200 175 115
Level 9 +16 78 60
Level 9 +16 96 - 11250 210 125
Level 10 +17 84 60
Level 10 +17 102 - 12400 250 140
Level 11 +18 90 60
Level 11 +18 108 - 14900 280 145
Level 12 +19 96 60
Level 12 +19 114 - 17850 305 156
Level 13 +20 102 60
Level 13 +20 120 - 21400 335 160
Level 14 +21 108 60
Level 14 +21 126 - 25600 370 170
Level 15 +22 114 60
Level 15 +22 132 - 30800 410 180