General[]
This social interaction feature is only available in the computer versions of the game and requires your game to be connected to a Facebook login.
Having your game connected to FB and being able to log in at least once daily on a computer to send and receive gifts and extra energy is highly recommended.
Every 22 hours players can send a gift (Egypt level materials) to all of their friends. These gifted materials can make a big difference in gameplay and can be important.
The gifted materials are not taken from your inventory.
Gifted materials count towards your Achievements. (it can be you need to restart your game for the count to go up)
You are of course free to send whatever gift you want but it is better to send things listed in the Recommended list. Use the filters and send different gifts to Egypt/Scandi-players and the rest.
Having problems with not seeing some neighbours or getting messages your Neighbour cannot see you in their game?
Remove and reinstall in Facebook. Instructions HERE
More Neighbours means more gifts. Find more neighbours in the various Facebook groups.
Gifts[]
Gifting Choices[]
Day | Material |
---|---|
Monday | 2 2 |
Tuesday | 2 6 |
Wednesday | 2 2 |
Thursday | 2 2 |
Friday | 2 2 6 |
Saturday | 2 2 |
Sunday | 2 2 4 4 4 |
Gifting Based on Region[]
- XP Value refers to the experience value of the materials if converted into Pillars.
Recommended Things to Gift[]
Below you can find a guide which gifts are best to send on each day. The list is based on needs in the game, not perse XP values.
, Of course, some other gifts (notably the cooking ingredients) are also useful, but the gifts not mentioned here are always less useful to the gifts mentioned here.
Use the Filters to send specific gifts to a specific region, for example, to send stone to Egypt and Scandi players.
- Send the metals.
- Tuesdays and Thursdays are days to change-up what you send a bit. Be a good neighbour and learn to use the filter system to send lower regions more specific gifts.
- Send different gifts to Egypt/Scandi-player than you send the rest. (these 2 regions require lots of stone, coins(send windmills = 50 coins) and a bit more roots)
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Gifting Interface[]
Sending gifts[]
Easiest is to only send gifts 1x daily.(you can send gifts every 22 hrs)
Many people do it first thing when they first login in the morning.
You appreciate getting gifts, return the favor.
- 1.Open the "Friends" tab(bottom right side of screen)
- 2.Select the "Send a gift" tab
- 3.Select the gift you want to send
- 4."Select Friends"
- 5.Easiest is to use "select all", but you can also send individually and to a group of selected players in "Best Friends" for specific (requested) materials.
- 6."Send"
Collecting gifts[]
Gifts will be arriving at random times, depending on when your Neighbors send them. Collect them whenever you like.
The Friends tab(bottom right side screen) will indicate with a red circled number how many are waiting for you to collect.
The list of received gifts shows only the latest 2,000 gifts. Players with many neighbors might have more gifts waiting. Logging in again will give the next 2000 gifts.
Gifts that are not collected within 15 days are removed.
Detailed gift info using DAF2 extension[]
DA Friends is an extension for Chrome browsers that can help give detailed information about gifts and much more. Add it to your browser from the Chrome Webstore
Raw (EXP) values of every gift[]
We already discussed which gifts are the most reasonable picks for each day. In this section, raw experience values for each gift will be listed. (value when used in a PILLAR)
- Remember that gifts with the highest values are not always the best gifts. Very often gifts with slightly lower value will be the ones preferred by the general public due to their versatility and usefulness.
- Values for materials are calculated assuming they are converted into pillars without being smelted into metal bars.
DAY | Gift Values |
---|---|
MONDAY | Copper - 60 xp Mushroom x2 - 60 xp |
TUESDAY | Coal - 75 xp Herb - 60 xp |
WEDNESDAY | Coal - 75 xp Herb- 60 xp |
THURSDAY | Herb - 60 xp Vegetable Root - 60 xp |
FRIDAY | Tin - 150 xp Mushroom x2 - 60 xp |
SATURDAY | Iron Ore - 190 xp Coal - 75 xp |
SUNDAY | Herb x2 - 120 xp Mushroom x4 - 120 xp |
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Old Windmills - For Sale Only[]
Windmills from the pre-WebGl days.(showing as "broken" Windmills in WebGL Inventory/Extra's tab)
Today only one type of WebGL Windmill exists.
Name | Lev. req. | Qty | Day | Other Location(s) | Coin Value | XP Value | |
---|---|---|---|---|---|---|---|
Windmill | 1 | 1 | Th | - | 10 Coins | 10 | |
Large Windmill | < 5 | 1 | Sa | - | 10 Coins | 10 | |
Norse Windmill | 60 | 1 | Tu | - | 25 Coins | 25 | |
Chinese Windmill | 80 | 1 | Su | - | 35 Coins | 35 | |
Atlantean Windmill | 90 | 1 | Mo | - | 40 Coins | 40 | |
Greece Windmill | 100 | 1 | We | - | 50 Coins | 50 |
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