Green Rings[]
Green rings are rare items which can be used to open treasure chests in special locations.
Acquiring Green Rings[]
Notable ways of acquiring green rings include:
- As rewards from Achievements
- As a reward from the Daily Rewards
- Sometimes available in the Weekly Special offers for 1000 coins
- Sometimes given for free on the Official Fanpage or Twitter
- Available in the regular shop:
Using your Green Rings[]
Each Green Ring mine consists of 17 treasure chests. You must open all of them. Each contains valuable materials.
The 168 hours (1 week) reset counter activates only after you completely clear a mine. Alternatively, the cooldown wait can be skipped by spending 25
Calculating the amount of materials[]
The amount of materials found in the treasure chests is decided by the players' levels. Below is the formula, which you can use to calculate the amount of materials you will receive from any of the chests:
(Plvl * Multiplier * Value) + Value
Plvl - player level, your own level, visible at the top of the screen
Multiplier - The multiplier value for Chambers of Fortune is always 0.10
Value - this is the value, which is set separately for every chest, values are set in ranges, for example 13-17. Value can be only integer number, for example 2-3, the Value can be only 2 or 3.
The decimals in results are always rounded DOWN
You can find all the values for all 17 chests for each mine in the tables below. In case of multiple chests, the ones with smaller values are always those you encounter as the first in the mine.
Practical Example[]
Let's assume a level 150 player enters the Chambers of Fortune. And opens the first chest with Stone (STONE 1). According to the aforementioned formula, these will be the possible results:
(150*0.10*15)+15 = 240
(150*0.10*16)+16 = 256
(150*0.10*17)+17 = 272
(150*0.10*18)+18 = 288
There are four possible amounts of stone to get at level 150 from Stone 1 chest, because the range of values ascribed to it is 15-18 (15, 16, 17, 18).
Now let's check the same for a level 254 player.
(254*0.10*15)+15 = 396
(254*0.10*16)+16 = 422.4 ~422
(254*0.10*17)+17 = 448.8 ~448
(254*0.10*18)+18 = 475.2 ~475
As you can see the amounts are rounded down.
Using the values from the table above, you can calculate possible loot from the green rings chest, simply by inserting your level into the equation. You can also just calculate the lowest and the highest value, to receive the range - for example in the last example, the lowest stone amount you can get from that chest on level 254 would be 396 and the highest would be 475
Chambers of Fortune (Egypt)[]
Players who entered Scandinavia can also access this repeatable mine again by choosing Egypt and going to the repeatable tab.
The multiplier value for Chambers of Fortune is always 0.10
Values Range | |
---|---|
290-310 | |
580-630 | |
890-920 | |
13-17 | |
20-25 | |
30-34 | |
15-18 | |
20-24 | |
7-9 7-9 | |
10-11 9-11 | |
5-7 11-13 11-13 | |
5-7 17-20 17-20 | |
24-28 24-28 24-28 | |
10-14 10-14 | |
16-20 16-20 | |
9-11 8-10 | |
11-13 10-12 |
Palace of Fortune (China)[]
The repeatable location Palace of Fortune was introduced to the game on 5th July 2016. It allows players to use their green rings to get Chinese materials.
- Opens by a quest: Paved Road (9th China) - (Same as the Shale Deposit and Ruby Rubble)
- Cooldown time: 168 hours (1 week) or Instant Cooldown: 25
Values Range | Multiplier | |
---|---|---|
330-370 | 0.10 | |
630-670 | 0.10 | |
930-970 | 0.10 | |
1-2 | 0.04 | |
3-4 | 0.04 | |
3-4 | 0.06 | |
5-7 | 0.06 | |
4-5 | 0.06 | |
6-8 | 0.06 | |
2-3 | 0.02 | |
13-17 | 0.15 | |
8-10 | 0.15 | |
12-16 | 0.15 | |
1 | 0.08 | |
2 | 0.08 | |
6-7 | 0.11 | |
8-10 | 0.11 |
Reef of Fortune (Atlantis)[]
The repeatable location Palace of Fortune was introduced to the game in September 2017. It allows players to use their green rings to get Atlantean materials.
- Open after completion of "Missing Servitor" (4th Location in Atlantis: Empty City)
- Cooldown time: 168 hours (1 week) or Instant Cooldown: 25
Material | Values Range | Multiplier |
---|---|---|
400-450 | 0.10 | |
700-750 | 0.10 | |
1000-1050 | 0.10 | |
2-3 | 0.05 | |
3-4 | 0.05 | |
4-5 | 0.05 | |
3 | 0.05 | |
4 | 0.05 | |
5 | 0.05 | |
1-2 | 0.08 | |
2 | 0.08 | |
2-3 | 0.08 | |
4 | 0.10 | |
4-5 | 0.10 | |
5-6 | 0.10 | |
2-3 | 0.02 | |
1 | 0.02 |
Temple of Fortune (Greece)[]
The repeatable location Temple of Fortune was introduced to the game in July 2018. It allows players to use their green rings to get Atlantean/Greek materials.
- Opens after completion of "The Grand Greek City" (6th Location in Greece: Athens Square)
- Cooldown time: 168 hours (1 week) or Instant Cooldown: 25
Shrine of Fortune (New World)[]
The repeatable location Temple of Fortune was introduced to the game in August 2019.
- Opens after completion of "Diamonds Are Forever" (repeatable Diamond Mine & Adjacent Plains)
- Cooldown time: 168 hours (1 week) or Instant Cooldown: 25
Module of Fortune (Terra)[]
The repeatable location Temple of Fortune was introduced to the game in February 2021.
- Opens after completion of "My Precious Opal" (repeatable Opal Room)
Halls of Fortune (Mars)[]
The repeatable location Halls of Fortune was introduced to the game in February 2023.
- Opens after completion of Abducted on Mars, level: Alien Den (6th main map)
Red Rings[]
During Red Ring Week a new map with repeatable ring mines will appear on the Events-map.
Requirements to participate: level 35 and completing the first Isis quest Continuing The Adventure.
Goal of this week is to collect Materials and Red Rings.
The Red Ring repeatable mines give 1 Red Ring that can be used in the Red Ring Reward mines, similar to Green rings.
The repeatable mines also give rare materials or
The achievements and repeatable mines will not reset when the next ring week comes, you will continue at the same point you left it.
Red Rings can be saved for future Red ring weeks. They can not be seen in your inventory until the next Red ring week starts.
It can be a strategy to save up red rings until you reach a high enough region. But there is no guarantee there will always be a next ring week.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Locked Mines: Only mines available for the region of your progress will be unlocked. Other mines will unlock as you progress to higher regions.
Red Ring Repeatable Mines[]
Red Ring Reward mines[]
Spend the Red Rings in the Reward mines. Usually the highest available version gives most/best loot.
The repeatable Reward mines give rare materials, cooking ingredients, metals, gems and other regional materials.
Reward locations with chests are split into 3 tiers. You only need to open 1 chest in each tier to proceed forward.
Optimize rewards and only open chests with highest value loot.
After reaching the 3rd tier, you can clear the one and only tile in the location to reset it.
Calculating the amount of materials in Reward mines[]
You can use this online calculator made by Abhi, Diggy's Guide Red Ring Rewards Quantity Calculator
For computer players it is easiest to install the DA Friends extension/Daf2. It will calculate everything for you.
The amount of materials found in the treasure chests is determined by the your level.
The available Reward mine is determined by the region you are in.
The formula to calculate the amount of material is:
Amount = (Level * Value * Multiplier) + Value
- Level: your own level, visible at the top of the screen
- Multiplier - The multiplier value will be different for different chests.
- Value - this is the value, which is set separately for every chest, values are set in ranges and sometimes in fixed amounts, for example 13-17. Value can be only integer number, for example 1-2, the Value can be only 1 or 2.
The decimals in results are always rounded DOWN
The list below shows Multipliers and Value-ranges.
|
|
|
|
|
|
Optimizing Xp value per Ring[]
There is no need to open all gates in the Reward mines. Best only open gates with a high Xp value.
In this table you will see some examples of the Rewards at certain levels.
For exact information at your Level/Region, please use the Daf2 extension for the computer version of the game.
Numbers are all averages.
In green you see the best choices that will give you most value, expressed in Xp and are taken from Pillar values; Caravan Xp values are 150%.
RED HALL of Rewards |
RED PAGODA of Rewards |
RED MUSEUM of Rewards |
RED MOUNTAIN of Rewards |
RED TEMPLE of Rewards |
RED DECK of Rewards | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 100 | Level 150 | Level 200 | Level 250 | Level 300 | Level 400 | Level 500 | ||||||||||||||
1 | 269.5 | 13,457 | 391.5 | 19,575 | 91 | 64,610 | 49.5 | 173,250 | 98.5 | 163,510 | 115.5 | 404,250 | 161.5 | 510,340 | ||||||
2 | 10.5 | 1,155 | 13.5 | 1,485 | 17.5 | 17,500 | 60.5 | 108,900 | 39.5 | 197,500 | 76.5 | 393,975 | 64.5 | 490,200 | ||||||
3 | 379.5 | 11,385 | 551 | 16,530 | 104 | 70,720 | 27,012 | 27,012 | 37,814 | 37,814 | 50,414 | 50,414 | 67,515 | 67,515 | ||||||
4 | 10,175 | 10,175 | 14,800 | 14,800 | 19,425 | 19,425 | 24,050 | 24,050 | 28,675 | 28,675 | 44,485 | 44,485 | 55,335 | 55,335 | ||||||
5 | 22 | 31,900 | 27 | 39,150 | 17.5 | 288,750 | 11.5 | 287,500 | 10.5 | 577,500 | 7.5 | 525,000 | 116.5 | 524,250 | ||||||
6 | 26.5 | 26,500 | 23.5 | 33,500 | 40.5 | 85,050 | 116.5 | 139,800 | 24.5 | 126,175 | 32.5 | 195,000 | 27.5 | 171,875 | ||||||
7 | 10,812 | 10,812 | 16,212 | 16,212 | 21,612 | 21,612 | 42 | 117,600 | 34.5 | 98,325 | 45.5 | 191,100 | 55.5 | 244,200 | ||||||
8 | 1 | 40,000 | 1 | 40,000 | 1 | 100,000 | 1 | 120,000 | 1 | 120,000 | 1 | 250,000 | 1 | 240,000 | ||||||
9 | 3 | - | 3 | - | 3 | - | 1 | 150,000 | 1 | 180,000 | 1 | 200,000 | 1 | 220,000 | ||||||
10 | 5.5 | - | 5.5 | - | 5.5 | - | 3 | - | 3 | - | 3 | - | 3 | - | ||||||
11 | 5.5 | - | 5.5 | - | 5.5 | - | 5.5 | - | ||||||||||||
Xp per ring: | 14,540 | 18,125 | 66,766 | 104,373 | 139,045 | 205,256 | 229,428 | |||||||||||||
Best Xp/ring: | 28,458 | 33,056 | 153,156 | 203,583 | 318,333 | 393,306 | 441,197 |
Red Rings Quests and Achievements[]
The first time you play a Red Ring week you will get 2 quests and an achievement reward.
The achievement does not reset after the event finishes and can be completed in future Red Ring Weeks.
Questgiver: Narmer (Virides's brother)
Quest | Reward |
---|---|
Mines of the Red Ring | 300 800 |
Deserved Rewards | 500 2,000 |
Final Reward |
Level | Collect | Reward |
---|---|---|
1 | 1 | 3005001
|
2 | 2 | 5006005 (550)
|
3 | 4 | 700900150
|
4 | 5 | 1,5001,200150
|
5 | 7 | 2,5001,8001
|
6 | 9 | 5,0002,5002
|
7 | 12 | 6,5003,4003
|
8 | 15 | 10,0005,00050
|
Total | 55 | 27,00015,9001 5 150150123 50
|
Christmas Rings[]
These rings can be acquired during the Christmas events.
Using the rings in the Christmas Fortune mines can only be done in the single Christmas Fortune mine available to your Region.
There is no level component. Everyone in your region gets the same amount of materials with a min and max value set.
Details on the mine can be found in each separate Christmas Event page.
- Chambers of Christmas Fortune mines are divided into tiers.
- The gate to the next tier will only open after at least 1 chest has been opened from the previous tier.
- Players need to open at least 4 chests (1 from each tier) to be able to reset the location.
- Players can reset the location by digging the tile at the end - it becomes available after opening at least one chest in the last tier.
- The amount of materials found in the chests is unaffected by your level.
- Cooldown time: 2 hours or Instant Cooldown: 25 (same for every years)
Chambers of Christmas Fortune (Egypt)
Tier | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
1 | 160-175 | 20-25 | ||
2 | 15-20 | 110-125 | 15-20 | 5,900-6,100 |
3 | 6-7 | 5-6 | 1 (24h) | 7,000 |
4 | 5-6 | 1 | ||
Chambers of Christmas Fortune (Scandinavia)
Tier | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
1 | 270-300 | 45-50 | ||
2 | 40-45 | 190-215 | 40-45 | 10,000-10,300 |
3 | 10-12 | 8-10 | 1 (24h) | 11,500 |
4 | 5-6 | 2 | ||
Chambers of Christmas Fortune (China)
Tier | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
1 | 75-80 | 50-65 | ||
2 | 20-25 | 75-80 | 40-55 | 14,500-15,000 |
3 | 7-9 | 12-15 | 1 (24h) | 17,000 |
4 | 5-6 | 1 | ||
Chambers of Christmas Fortune (Atlantis)
Tier | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
1 | 60-80 | 35-40 | ||
2 | 1 | 25-35 | 25-35 | 21,000-21,500 |
3 | 5-7 | 10-13 | 1 (24h) | 24,500 |
4 | 5-6 | 1 | ||
Chambers of Christmas Fortune (Greece)
Tier | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
1 | 40-50 | 20-25 | ||
2 | 2 | 30-40 | 15-20 | 25,000-26,000 |
3 | 5-7 | 7-9 | 1 (24h) | 30,000 |
4 | 5-6 | 1 | ||
Chambers of Christmas Fortune (New World)
Tier | Year | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|---|
1 | 2017 - 2020 | 50-60 | 20-25 | ||
2021 & later | 40-50 | ||||
2 | 2-3 | 20-25 | 15-20 | 27,000-30,000 | |
3 | 1-2 | 7-9 | 1 (24h) | 40,000 | |
4 | 5-6 | 1 | |||
Chambers of Christmas Fortune (Terra)
Tier | Year | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|---|
1 | 2017 - 2020 | 60-70 | 20-25 | ||
2021 & later | 40-50 | ||||
2 | 2-3 | 20-25 | 15-20 | 30,000-33,000 | |
3 | 1-2 | 7-9 | 1 (24h) | 50,000 | |
4 | 5-6 | 1 | |||