How much is a given resource worth? Knowing the answer to that can help you determine if it’s worth doing a particular repeatable mine or clearing an optional section of a mine to get that resource. Initially you might think that a resource is worth the amount of energy it costs to clear the tile that gives that resource. However, the game doesn't give you the opportunity to clear as many of those tiles as you like - you have to do the repeatable mines if you want more than you come across in regular gameplay. Some resources are worth much more than their tile, such as gemstones. These are resources that it's worth clearing a lot of empty tiles to obtain. Some resources are worth less than their tile cost (notably, rice) so it might not be worth collecting them even when passing by them in regular mines.

It's not as simple as saying I spend 100 energy in the repeatable mine for lumber and get 10 lumber therefore lumber is worth 10 energy each. While doing that repeatable mine you might also get some other resources so you should take that into account. Also sometimes there are multiple mines you can do for a resource.

The values listed below represent the average amount of energy you need to spend to obtain the given resource by doing that resource’s repeatable mines while taking into account the value of the secondary resources you obtain while doing the mines.

In the detailed calculations the “raw” value is how much the resource costs if you ignore the benefit of gaining other resources during the mine. The “adjusted” value takes into account the other resources. The values listed in the index are the adjusted values.

Note that the value of gems in the repeatable mines is ignored. There’s no good way to value them and their presence in a mine would distort the value of everything else in the mine.

There are no repeatable mines specifically for herbs, roots, apples, sugar or flour. Based roughly on caravan costs for those resources you get from the caravan and the value of other Egypt resources, these resources have been assigned a value of 10.

Forged items like bronze are undervalued because their values don't include the cost of the forging time but I don't know how to value that.

## Contents

- 1 Coins: 2
- 2 Herb: 10
- 3 Root: 10
- 4 Apple: 10
- 5 Sugar: 10
- 6 Flour: 10
- 7 Mushrooms: 13.0
- 8 Berries: 5.1
- 9 Lumber: 15.0
- 10 Stone: 27.2
- 11 Copper: 24.8
- 12 Coal: 34.6
- 13 Iron Ore: 95.0
- 14 Tin: 72.3
- 15 Raw Fish: 98
- 16 Cod: 365
- 17 Dill: 106
- 18 Shiitake: 125
- 19 Rice: 47.1
- 20 Eel: 779
- 21 Shale: 444
- 22 Ancient Scrap Metal: 1158
- 23 Bamboo: 423
- 24 Seaweed: 733
- 25 Lobster: 1480
- 26 Marble: 1065
- 27 Volcanic Ore: 1834
- 28 Black Pearl: 63502
- 29 Olive: 481
- 30 Lemon: 894
- 31 Octopus: 2318
- 32 Adamantine Ore: 1233
- 33 Cedar Wood: 1652
- 34 Bronze: 104
- 35 Iron: 250
- 36 Dragon Ingot: 7740
- 37 Orichalcum: 9643
- 38 Adamantine Steel: 18164
- 39 Amethyst: 5591
- 40 Ruby: 33044
- 41 Topaz: 30263
- 42 Sapphire: 33435

# Coins: 2

Repeatable Mine: Tutankhamun's Treasury

Energy cost: 1015 (-40 for the average 2 watermelons gained)

Average coins obtained: 502

Raw resource cost: 975 / 502 = 1.94

Other resources gained: 2 mushrooms

Adjusted energy cost: 975 - 2 * 12 (mushrooms) = 951

Adjusted resource cost: 951 / 502 = 1.89

Note: Higher level repeatable mines for coins have lower returns on energy. These are not considered here as most people past the start of the game have more coins then they need. Few people consider it worthwhile doing the higher level coin repeatables and we don’t want to over-value coins in calculating other resource values. Since coins are involved in every other calculation we'll round 1.89 to 2 to make things easier.

# Herb: 10

# Root: 10

# Apple: 10

# Sugar: 10

# Flour: 10

# Mushrooms: 13.0

Repeatable mine: Mushroom Pit

Energy cost: 675

Mushrooms: 33.4

Raw resource cost: 20.2

Other resources gained: 46 coins, 7 herbs, 8 roots

Adjusted energy cost: 675 - 92 (coins) - 70 (herbs) - 80 (roots) = 433

Adjusted resource cost: 433 / 33.4 = 13.0

# Berries: 5.1

Repeatable mine: Plantation

Energy cost: 300 (-160 for the 8 watermelons gained)

Berries: 15

Raw resource cost: 140 / 15 = 9.3

Other resources gained: 5 coins, 1.5 roots, 3 mushrooms

Adjusted energy cost: 140 - 10 (coins) - 15 (roots) - 39 (mushrooms) = 76

Adjusted resource cost: 76 / 15 = 5.1

# Lumber: 15.0

Repeatable mines:

Abandoned Tunnel

Cooldown: 8 hours

Energy cost: 200

Lumber: 20

Raw resource cost: 200 / 20 = 10

Other resources: 23 coins

Adjusted energy cost: 200 - 46 (coins) = 154

Adjusted resource cost: 154 / 20 = 7.7

Lumber Warehouse

Cooldown: 12 hours

Energy cost: 894

Lumber: 55

Raw resource cost: 894 / 55 = 16.3

Other resources: 121 coins

Adjusted energy cost: 992 - 242 (coins) = 750

Adjusted resource cost: 750 / 55 = 13.6

Shifting Forest

Cooldown: 8 hours

Energy cost: 2289

Lumber: 127

Raw resource cost: 2289 / 127 = 18.0

Other resources: 122 coins, 1 herb, 1 berry

Adjusted energy cost: 2289 - 244 (coins) - 10 (herb) - 5.1 (berry) = 2030

Adjusted resource cost: 2030 / 127 = 16.0

**Lumber Totals** (weighted by relative cooldowns):

Lumber gained per day: 20 * 3 (Abandoned Tunnel 3x per day) + 55 * 2 (Lumber Warehouse 2x per day) + 127 * 3 (Shifting Forest 3x per day) = 551

Energy spent per day: 200 * 3 + 894 * 2 + 2289 * 3 = 9255

Total raw lumber resource cost: 9255 / 551 = 16.8

Total adjusted lumber resource cost: (200*7.7*3 + 894*13.6*2 + 2289*16.0*3) / 9255 = 15.0

# Stone: 27.2

Repeatable mines:

Small Stone Pit

Cooldown: 8 hours

Energy cost: 507

Stone: 15

Raw resource cost: 507 / 15 = 33.8

Other resources: 25 coins, 10 lumber

Adjusted energy cost: 507 - 50 (coins) - 150 (lumber) = 307

Adjusted resource cost: 307 / 15 = 20.5

Stony Landslide

Cooldown: 12 hours

Energy cost: 5795

Stone: 114

Raw resource cost: 5795 / 114 = 50.8

Other resources: 1114 coins, 1 Iron, 2 Bronze, 6 Copper, 9 Berries, 1 gem

Adjusted energy cost: 5795 - 2228 (coins) - 250 (Iron) - 208 (Bronze) - 149 (Copper) - 46 (Berries) = 2914

Adjusted resource cost: 2914 / 114 = 25.6

Mountain Range

Cooldown: 8 hours

Energy cost: 2211

Stone: 63

Raw resource cost: 2211 / 63 = 35.1

Other resources: 111 coins

Adjusted energy cost: 2211 - 222 (coins) = 1989

Adjusted resource cost: 1989 / 63 = 31.6

**Stone Totals** (weighted by relative cooldowns):

Stone gained per day: 15 * 3 (Small Stone Pit 3x per day) + 114 * 2 (Stony Landslide 2x per day) + 63 * 3 (Mountain Range 3x per day) = 462

Energy spent per day: 507 * 3 + 5795 * 2 + 2211 * 3 = 19744

Total raw stone resource cost: 19744 / 462 = 42.7

Total adjusted stone resource cost: (507*20.5*3 + 5795*25.6*2 + 2211*31.6*3) / 19744 = 27.2

# Copper: 24.8

Repeatable mines:

Coal Cavern

Cooldown: 8 hours

Energy cost: 630

Copper: 20.5

Coal: 13.5

Raw resource (for both copper and coal) cost: 630 / 34 = 18.5

Other resources: 27 coins, 1 lumber

Adjusted energy cost: 630 - 54 (coins) - 15 (lumber) = 561

Adjusted resource (for both copper and coal) cost: 561 / 34 = 16.5

Copper Fields

Cooldown: 8 hours

Energy cost: 1472

Copper: 43

Raw resource cost: 1472 / 43 = 34.2

Other resources: 116 coins, 2 roots

Adjusted energy cost: 1472 - 232 (coins) - 20 (roots) = 1220

Adjusted resource cost: 1220 / 43 = 28.4

**Copper Totals**:

Copper gained per day: 20.5 * 3 (Coal Cavern 3x per day) + 43 * 3 (Copper Fields 3x per day) = 190.5

Energy spent per day: 630 * 3 + 1472 * 3 = 6306

Total raw copper resource cost: 6306 / 190.5 = 33.1

Total adjusted copper resource cost: (630*16.5*3 + 1472*28.4*3) / 6306 = 24.8

# Coal: 34.6

Repeatable mines:

Coal Cavern

Cooldown: 8 hours

Energy cost: 630

Copper: 20.5

Coal: 13.5

Raw resource (for both copper and coal) cost: 630 / 34 = 18.5

Other resources: 27 coins, 1 lumber

Adjusted energy cost: 630 - 54 (coins) - 15 (lumber) = 561

Adjusted resource (for both copper and coal) cost: 561 / 34 = 16.5

Fossil Pits

Cooldown: 8 hours

Energy cost: 920

Coal: 25

Raw resource cost: 920 / 25 = 36.8

Other resources: 69 coins, 1 lumber, 2 mushrooms, 3 berries

Adjusted energy cost: 920 - 138 (coins) - 15 (lumber) - 26 (mushrooms) - 15 (berries) = 726

Adjusted resource cost: 726 / 25 = 29.0

Coal Mine

Cooldown: 8 hours

Energy cost: 4496

Coal: 104

Raw resource cost: 4496 / 104 = 43.2

Other resources: 254 coins

Adjusted energy cost: 4496 - 508 (coins) = 3988

Adjusted resource cost: 3988 / 104 = 38.3

**Coal Totals**:

Coal gained per day: 13.5 * 3 (Coal Cavern 3x per day) + 25 * 3 (Fossil Pits 3x per day) + 104 * 3 (Coal Mine 3x per day) = 427.5

Energy spent per day: 630 * 3 + 920 * 3 + 4496 * 3 = 18138

Total raw coal resource cost: 18138 / 427.5 = 42.4

Total adjusted coal resource cost: (630*16.5*3 + 920*29.0*3 + 4496*38.3*3) / 18138 = 34.6

# Iron Ore: 95.0

Repeatable mines:

Iron Mine

Cooldown: 8 hours

Energy cost: 1581

Iron Ore: 18

Raw resource cost: 1581 / 18 = 87.8

Other resources: 51 coins, .5 lumber, 2 mushrooms, 4 stone

Adjusted energy cost: 1581 - 102 (coins) - 8 (lumber) - 26 (mushrooms) - 109 (stone) = 1336

Adjusted resource cost: 1336 / 18 = 74.2

Rusty Caves

Cooldown: 8 hours

Energy cost: 3681

Iron Ore: 33

Raw resource cost: 3681 / 33 = 111.5

Other resources: 125 coins

Adjusted energy cost: 3681 - 250 (coins) = 3431

Adjusted resource cost: 3431 / 33 = 104.0

**Iron Ore Totals**:

Iron ore gained per day: 18 * 3 (Iron Mine 3x per day) + 33 * 3 (Rusty Caves 3x per day) = 153

Energy spent per day: 1581 * 3 + 3681 * 3 = 15786

Total raw iron ore resource cost: 15786 / 153 = 103.2

Total adjusted stone resource cost: (1581*74.2*3 + 3681*104.0*3) / 15786 = 95.0

# Tin: 72.3

Repeatable mines:

Tin Cave

Cooldown: 8 hours

Energy cost: 881

Tin: 12

Raw resource cost: 881 / 12 = 73.4

Other resources: 26 coins, .5 lumber, 2 mushrooms, 3 stone

Adjusted energy cost: 881 - 52 (coins) - 8 (lumber) - 26 (mushrooms) - 81 (stone) = 714

Adjusted resource cost: 714 / 12 = 59.5

Tin Tunnels

Cooldown: 8 hours

Energy cost: 1886

Tin: 22

Raw resource cost: 1886 / 22 = 85.7

Other resources: 82 coins

Adjusted energy cost: 1886 - 164 (coins) = 1722

Adjusted resource cost: 1722 / 22 = 78.3

**Tin Totals**:

Tin gained per day: 12 * 3 (Tin Cave 3x per day) + 22 * 3 (Tin Tunnels 3x per day) = 102

Energy spent per day: 881 * 3 + 1886 * 3 = 8301

Total raw tin resource cost: 8301 / 102 = 81.4

Total adjusted tin resource cost: (881*59.5*3 + 1886*78.3*3) / 8301 = 72.3

# Raw Fish: 98

Fishing Pond

Cooldown: 23 hours

Energy cost: 660

Raw Fish: 5

Raw resource cost: 660 / 5 = 132

Other resources: 44 coins, 3 roots, 4 mushrooms

Adjusted energy cost: 660 - 88 (coins) - 30 (roots) - 52 (mushrooms) = 490

Adjusted resource cost: 490 / 5 = 98.0

# Cod: 365

Cod Cove

Cooldown: 8 hours

Energy cost: 2844

Cod: 6.5

Raw resource cost: 2844 / 6.5 = 437.5

Other resources: 104 coins, 17.5 lumber

Adjusted energy cost: 2844 - 208 (coins) - 262 (lumber) = 2374

Adjusted resource cost: 2374 / 6.5 = 365.2

# Dill: 106

Dill Garden

Cooldown: 8 hours

Energy cost: 2433

Dill: 22

Raw resource cost: 2433 / 22 = 110.6

Other resources: 54 coins

Adjusted energy cost: 2433 - 108 (coins) = 2325

Adjusted resource cost: 2325 / 22 = 105.7

# Shiitake: 125

Shiitake Marshes

Cooldown: 12 hours

Energy cost: 4716

Shiitake: 37

Raw resource cost: 4716 / 37 = 127.5

Other resources: 44 coins, 2 roots

Adjusted energy cost: 4716 - 88 (coins) - 20 (roots) = 4608

Adjusted resource cost: 4608 / 37 = 124.5

# Rice: 47.1

Paddy Fields

Cooldown: 12 hours

Energy cost: 4819

Rice: 97

Raw resource cost: 4819 / 97 = 49.7

Other resources: 126 coins

Adjusted energy cost: 4819 - 252 (coins) = 4567

Adjusted resource cost: 4567 / 97 = 47.1

# Eel: 779

Shallow Waters

Cooldown: 12 hours

Energy cost: 4080

Eels: 5

Raw resource cost: 4080 / 5 = 816

Other resources: 69 coins, 1 root, 2 mushrooms, 1 herb

Adjusted energy cost: 4080 - 138 (coins) - 10 (root) - 26 (mushrooms) - 10 (herb) = 3896

Adjusted resource cost: 3896 / 5 = 779.2

# Shale: 444

Shale Deposit

Cooldown: 12 hours

Energy cost: 11318

Shale: 25

Raw resource cost: 11318 / 25 = 452.7

Other resources: 105 coins

Adjusted energy cost: 11318 - 210 (coins) = 11108

Adjusted resource cost: 11108 / 25 = 444.3

# Ancient Scrap Metal: 1158

Metal Vaults

Cooldown: 12 hours

Energy cost: 17675

Ancient Scrap Metal: 15

Raw resource cost: 17675 / 15 = 1178.3

Other resources: 143 coins, .5 rice

Adjusted energy cost: 17675 - 286 (coins) - 24 (rice) = 17365

Adjusted resource cost: 17365 / 15 = 1157.7

# Bamboo: 423

Bamboo Forest

Cooldown: 12 hours

Energy cost: 16010

Bamboo: 37

Raw resource cost: 16010 / 37 = 432.7

Other resources: 188 coins

Adjusted energy cost: 16010 - 376 (coins) - 24 (rice) = 15634

Adjusted resource cost: 15634 / 37 = 422.5

# Seaweed: 733

Seaweed Forest

Cooldown: 12 hours

Energy cost: 8316

Seaweed: 10.8

Raw resource cost: 8316 / 10.8 = 770

Other resources: 149 coins

Adjusted energy cost: 8316 - 398 (coins) = 7918

Adjusted resource cost: 7918 / 10.8 = 733

# Lobster: 1480

Lobster Bay

Cooldown: 12 hours

Energy cost: 10143

Lobster: 6.3

Raw resource cost: 10143 / 6.3 = 1610

Other resources: 71 coins, 25 stone

Adjusted energy cost: 10143 - 142 (coins) - 680 (stone) = 9321

Adjusted resource cost: 9321 / 6.3 = 1480

# Marble: 1065

Marble

Cooldown: 12 hours

Energy cost: 20240

Marble: 16.8

Raw resource cost: 20240 / 16.8 = 1205

Other resources: 145 coins, 17 stone, 1500 exp

Adjusted energy cost: 20240 - 390 (coins) - 462 (stone) - 1500 (exp) = 17888

Adjusted resource cost: 17888 / 16.8 = 1065

# Volcanic Ore: 1834

Volcanic Valley

Cooldown: 12 hours

Energy cost: 28466

Volcanic Ore: 14.4

Raw resource cost: 28466 / 14.4 = 1977

Other resources: 390 coins, 8 stone, 1 marble

Adjusted energy cost: 28466 - 780 (coins) - 218 (stone) - 1065 (marble) = 26403

Adjusted resource cost: 26403 / 14.4 = 1834

# Black Pearl: 63502

Pearl Paradise

Cooldown: 69 hours

Energy cost: 77690

Pearls: 1.1

Raw resource cost: 77690 / 1.1 = 70627

Other resources: 2641 coins, 1 copper, .5 tin, 1.5 iron, 4 stone, 4 seaweed, 1.2 marble

Adjusted energy cost: 77690 - 5282 (coins) - 25 (copper) - 36 (tin) - 375 (iron) - 109 (stone) - 733 (seaweed) - 1278 (marble) = 69852

Adjusted resource cost: 69852 / 1.1 = 63502

# Olive: 481

Olive Garden

Cooldown: 12 hours

Energy cost: 11427

Olives: 23.4

Raw resource cost: 11427 / 23.4 = 488

Other resources: 54 coins, 2.5 herbs, 1.5 sugar, 1.5 flour

Adjusted energy cost: 11427 - 108 (coins) - 25 (herbs) - 15 (sugar) - 15 (flour) = 11264

Adjusted resource cost: 11264 / 23.4 = 481

# Lemon: 894

Lemon Orchard

Cooldown: 12 hours

Energy cost: 13010

Lemons: 14.4

Raw resource cost: 13010 / 14.4 = 903

Other resources: 32 coins, 3 herbs, 2 sugar, 2 flour

Adjusted energy cost: 13010 - 64 (coins) - 30 (herbs) - 20 (sugar) - 20 (flour) = 12876

Adjusted resource cost: 12876 / 14.4 = 894

# Octopus: 2318

Octopus Reef

Cooldown: 12 hours

Energy cost: 16911

Octopuses: 7.2

Raw resource cost: 16911 / 7.2 = 2349

Other resources: 63 coins, 2 herbs, .1 seaweed

Adjusted energy cost: 16911 - 126 (coins) - 20 (herbs) - 73 (seaweed) = 16692

Adjusted resource cost: 16692 / 7.2 = 2318

# Adamantine Ore: 1233

Adamantine Cave

Cooldown: 12 hours

Energy cost: 40229

Adamantine Ore: 14

Raw resource cost: 40229 / 14 = 2874

Other resources: 463 coins, 1 lumber, 2.5 coal, 2.5 volcanic ore, 1.8 orichalcum

Adjusted energy cost: 40229 - 926 (coins) - 15 (lumber) - 87 (coal) - 4585 (volcanic ore) - 17357 (orichalcum) = 17259

Adjusted resource cost: 17259 / 14 = 1233

# Cedar Wood: 1652

Cedar Forest

Cooldown: 12 hours

Energy cost: 39313

Cedar Wood: 21.4

Raw resource cost: 39313 / 21.4 = 1837

Other resources: 765 coins, 2425 exp

Adjusted energy cost: 39313 - 1530 (coins) - 2425 exp = 35358

Adjusted resource cost: 35358 / 21.4 = 1652

# Bronze: 104

5 Tin + 5 Copper + 1 Coal = 5 Bronze

5 * 72.3 + 5 * 24.8 + 34.6 = 520

520 / 5 = 104.0

# Iron: 250

6 Iron Ore + 5 Lumber + 3 Coal = 3 Iron

6 * 95.0 + 5 * 15.0 + 3 * 34.6 = 748.8

748.8 / 3 = 249.6

# Dragon Ingot: 7740

5 ancient scrap metal + 15 tin + 25 coal = 1 dragon ingot

5 * 1158 + 15 * 72.3 + 25 * 34.6 = 7739.5

# Orichalcum: 9643

5 volcanic ore + 5 Coal + 20 lumber = 1 orichalcum

5 * 1834 + 5 * 34.6 + 20 * 15 = 9643

# Adamantine Steel: 18164

6 adamantine ore + 3 orichalcum = 2 adamantine steel

6 * 1233 + 3 * 9643 = 36327

36327 / 2 = 18164

# Amethyst: 5591

Hard Rock Cavern

Cooldown: 32 hours

Energy cost: 34930

Amethysts: 3

Raw resource cost: 34930 / 3 = 11643.3

Other resources: 1465 coins, 70 copper, 53 tin, 70 coal, 46 stone, 63 iron ore

Adjusted energy cost: 34930 - 2930 (coins) - 1736 (copper) - 3832 (tin) - 2422 (coal) - 1251 (stone) - 5985 (iron ore) = 16774

Adjusted resource cost: 16774 / 3 = 5591.3

# Ruby: 33044

Bamboo Forest

Cooldown: 32 hours

Energy cost: 103850

Rubies: 2

Raw resource cost: 103850 / 2 = 51925

Other resources: 3348 coins, 17 stone, 45 rice, 22 bamboo, 8 ancient scrap metal, 18 shiitake, 3 eels, 12 shale

Adjusted energy cost: 103850 - 6696 (coins) - 462 (stone) - 2120 (rice) - 9306 (bamboo) - 9264 (ancient scrap metal) - 2250 (shiitake) - 2337 (eels) - 5328 (shale) = 66087

Adjusted resource cost: 66087 / 2 = 33044

# Topaz: 30263

Topaz Treasury

Cooldown: 23 hours

Energy cost: 108045

Topaz: 2

Raw resource cost: 108045 / 2 = 54023

Other resources: 4288 coins, 3 seaweed, 5 marble, 3 lobster, 4 volcanic ore, 1 orichalcum, 10000 exp

Adjusted energy cost: 108045 - 8576 (coins) - 2199 (seaweed) - 5325 (marble) - 4440 (lobster) - 7336 (volcanic ore) - 9643 (orichalcum) - 10000 (exp) = 60526

Adjusted resource cost: 60526 / 2 = 30263

# Sapphire: 33435

Sapphire Sanctuary

Cooldown: 23 hours

Energy cost: 125800

Sapphires: 2

Raw resource cost: 125800 / 2 = 62900

Other resources: 4298 coins, 4 cedar wood, 6 adamantine ore, 2 adamantine steel

Adjusted energy cost: 125800 - 8596 (coins) - 6608 (cedar wood) - 7398 (adamantine ore) - 36328 (adamantine steel) = 66870

Adjusted resource cost: 66870 / 2 = 33435