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How much is a given resource worth? Knowing the answer to that can help you determine if it’s worth doing a particular repeatable mine or clearing an optional section of a mine to get that resource. Initially you might think that a resource is worth the amount of energy it costs to clear the tile that gives that resource. However, the game doesn't give you the opportunity to clear as many of those tiles as you like - you have to do the repeatable mines if you want more than you come across in regular gameplay. Some resources are worth much more than their tile, such as gemstones. These are resources that it's worth clearing a lot of empty tiles to obtain. Some resources are worth less than their tile cost (notably, rice) so it might not be worth collecting them even when passing by them in regular mines.

It's not as simple as saying I spend 100 energy in the repeatable mine for lumber and get 10 lumber therefore lumber is worth 10 energy each. While doing that repeatable mine you might also get some other resources so you should take that into account. Also sometimes there are multiple mines you can do for a resource.

The values listed below represent the average amount of energy you need to spend to obtain the given resource by doing that resource’s repeatable mines while taking into account the value of the secondary resources you obtain while doing the mines.

You can click on any of the values to see the calculations that go into deriving that value. The “raw” value is how much the resource costs if you ignore the benefit of gaining other resources during the mine. The “adjusted” value takes into account the other resources.

Note that the value of gems in the repeatable mines is ignored. There’s no good way to value them and their presence in a mine would distort the value of everything else in the mine.

There are no repeatable mines specifically for herbs, roots, apples, sugar or flour. Based roughly on caravan costs for those resources you get from the caravan and the value of other Egypt resources, these resources have been assigned a value of 10.

Forged items like bronze are undervalued because their values don't include the cost of the forging time but I don't know how to value that.

Coins: 2[]

Repeatable Mine: Tutankhamun's Treasury
Energy cost: 1015 (-40 for the average 2 watermelons gained)
Average coins obtained: 502
Raw resource cost: 975 / 502 = 1.94
Other resources gained: 2 mushrooms
Adjusted energy cost: 975 - 2 * 12 (mushrooms) = 951
Adjusted resource cost: 951 / 502 = 1.89

Note: Higher level repeatable mines for coins have lower returns on energy. These are not considered here as most people past the start of the game have more coins then they need. Few people consider it worthwhile doing the higher level coin repeatables and we don’t want to over-value coins in calculating other resource values. Since coins are involved in every other calculation we'll round 1.89 to 2 to make things easier.

Mushrooms: 13.0[]

Repeatable mine: Mushroom Pit
Energy cost: 675
Mushrooms: 33.4
Raw resource cost: 20.2
Other resources gained: 46 coins, 7 herbs, 8 roots
Adjusted energy cost: 675 - 92 (coins) - 70 (herbs) - 80 (roots) = 433
Adjusted resource cost: 433 / 33.4 = 13.0

Berries: 5.1[]

Repeatable mine: Plantation
Energy cost: 300 (-160 for the 8 watermelons gained)
Berries: 15
Raw resource cost: 140 / 15 = 9.3
Other resources gained: 5 coins, 1.5 roots, 3 mushrooms
Adjusted energy cost: 140 - 10 (coins) - 15 (roots) - 39 (mushrooms) = 76
Adjusted resource cost: 76 / 15 = 5.1

Lumber: 15.0[]

Repeatable mines:

Abandoned Tunnel
Cooldown: 8 hours
Energy cost: 200
Lumber: 20
Raw resource cost: 200 / 20 = 10
Other resources: 23 coins
Adjusted energy cost: 200 - 46 (coins) = 154
Adjusted resource cost: 154 / 20 = 7.7

Lumber Warehouse
Cooldown: 12 hours
Energy cost: 894
Lumber: 55
Raw resource cost: 894 / 55 = 16.3
Other resources: 121 coins
Adjusted energy cost: 992 - 242 (coins) = 750
Adjusted resource cost: 750 / 55 = 13.6

Shifting Forest
Cooldown: 8 hours
Energy cost: 2289
Lumber: 127
Raw resource cost: 2289 / 127 = 18.0
Other resources: 122 coins, 1 herb, 1 berry
Adjusted energy cost: 2289 - 244 (coins) - 10 (herb) - 5.1 (berry) = 2030
Adjusted resource cost: 2030 / 127 = 16.0

Lumber Totals (weighted by relative cooldowns):
Lumber gained per day: 20 * 3 (Abandoned Tunnel 3x per day) + 55 * 2 (Lumber Warehouse 2x per day) + 127 * 3 (Shifting Forest 3x per day) = 551
Energy spent per day: 200 * 3 + 894 * 2 + 2289 * 3 = 9255
Total raw lumber resource cost: 9255 / 551 = 16.8
Total adjusted lumber resource cost: (200*7.7*3 + 894*13.6*2 + 2289*16.0*3) / 9255 = 15.0


Stone: 27.2[]

Repeatable mines:

Small Stone Pit
Cooldown: 8 hours
Energy cost: 507
Stone: 15
Raw resource cost: 507 / 15 = 33.8
Other resources: 25 coins, 10 lumber
Adjusted energy cost: 507 - 50 (coins) - 150 (lumber) = 307
Adjusted resource cost: 307 / 15 = 20.5

Stony Landslide
Cooldown: 12 hours
Energy cost: 5795
Stone: 114
Raw resource cost: 5795 / 114 = 50.8
Other resources: 1114 coins, 1 Iron, 2 Bronze, 6 Copper, 9 Berries, 1 gem
Adjusted energy cost: 5795 - 2228 (coins) - 250 (Iron) - 208 (Bronze) - 149 (Copper) - 46 (Berries) = 2914
Adjusted resource cost: 2914 / 114 = 25.6

Mountain Range
Cooldown: 8 hours
Energy cost: 2211
Stone: 63
Raw resource cost: 2211 / 63 = 35.1
Other resources: 111 coins
Adjusted energy cost: 2211 - 222 (coins) = 1989
Adjusted resource cost: 1989 / 63 = 31.6

Stone Totals (weighted by relative cooldowns):
Stone gained per day: 15 * 3 (Small Stone Pit 3x per day) + 114 * 2 (Stony Landslide 2x per day) + 63 * 3 (Mountain Range 3x per day) = 462
Energy spent per day: 507 * 3 + 5795 * 2 + 2211 * 3 = 19744
Total raw stone resource cost: 19744 / 462 = 42.7
Total adjusted stone resource cost: (507*20.5*3 + 5795*25.6*2 + 2211*31.6*3) / 19744 = 27.2


Copper: 24.8[]

Repeatable mines:

Coal Cavern
Cooldown: 8 hours
Energy cost: 630
Copper: 20.5
Coal: 13.5
Raw resource (for both copper and coal) cost: 630 / 34 = 18.5
Other resources: 27 coins, 1 lumber
Adjusted energy cost: 630 - 54 (coins) - 15 (lumber) = 561
Adjusted resource (for both copper and coal) cost: 561 / 34 = 16.5

Copper Fields
Cooldown: 8 hours
Energy cost: 1472
Copper: 43
Raw resource cost: 1472 / 43 = 34.2
Other resources: 116 coins, 2 roots
Adjusted energy cost: 1472 - 232 (coins) - 20 (roots) = 1220
Adjusted resource cost: 1220 / 43 = 28.4

Copper Totals:
Copper gained per day: 20.5 * 3 (Coal Cavern 3x per day) + 43 * 3 (Copper Fields 3x per day) = 190.5
Energy spent per day: 630 * 3 + 1472 * 3 = 6306
Total raw copper resource cost: 6306 / 190.5 = 33.1
Total adjusted copper resource cost: (630*16.5*3 + 1472*28.4*3) / 6306 = 24.8


Coal: 34.6[]

Repeatable mines:

Coal Cavern
Cooldown: 8 hours
Energy cost: 630
Copper: 20.5
Coal: 13.5
Raw resource (for both copper and coal) cost: 630 / 34 = 18.5
Other resources: 27 coins, 1 lumber
Adjusted energy cost: 630 - 54 (coins) - 15 (lumber) = 561
Adjusted resource (for both copper and coal) cost: 561 / 34 = 16.5

Fossil Pits
Cooldown: 8 hours
Energy cost: 920
Coal: 25
Raw resource cost: 920 / 25 = 36.8
Other resources: 69 coins, 1 lumber, 2 mushrooms, 3 berries
Adjusted energy cost: 920 - 138 (coins) - 15 (lumber) - 26 (mushrooms) - 15 (berries) = 726
Adjusted resource cost: 726 / 25 = 29.0

Coal Mine
Cooldown: 8 hours
Energy cost: 4496
Coal: 104
Raw resource cost: 4496 / 104 = 43.2
Other resources: 254 coins
Adjusted energy cost: 4496 - 508 (coins) = 3988
Adjusted resource cost: 3988 / 104 = 38.3

Coal Totals:
Coal gained per day: 13.5 * 3 (Coal Cavern 3x per day) + 25 * 3 (Fossil Pits 3x per day) + 104 * 3 (Coal Mine 3x per day) = 427.5
Energy spent per day: 630 * 3 + 920 * 3 + 4496 * 3 = 18138
Total raw coal resource cost: 18138 / 427.5 = 42.4
Total adjusted coal resource cost: (630*16.5*3 + 920*29.0*3 + 4496*38.3*3) / 18138 = 34.6


Iron Ore: 95.0[]

Repeatable mines:

Iron Mine
Cooldown: 8 hours
Energy cost: 1581
Iron Ore: 18
Raw resource cost: 1581 / 18 = 87.8
Other resources: 51 coins, .5 lumber, 2 mushrooms, 4 stone
Adjusted energy cost: 1581 - 102 (coins) - 8 (lumber) - 26 (mushrooms) - 109 (stone) = 1336
Adjusted resource cost: 1336 / 18 = 74.2

Rusty Caves
Cooldown: 8 hours
Energy cost: 3681
Iron Ore: 33
Raw resource cost: 3681 / 33 = 111.5
Other resources: 125 coins
Adjusted energy cost: 3681 - 250 (coins) = 3431
Adjusted resource cost: 3431 / 33 = 104.0

Iron Ore Totals:
Iron ore gained per day: 18 * 3 (Iron Mine 3x per day) + 33 * 3 (Rusty Caves 3x per day) = 153
Energy spent per day: 1581 * 3 + 3681 * 3 = 15786
Total raw iron ore resource cost: 15786 / 153 = 103.2
Total adjusted stone resource cost: (1581*74.2*3 + 3681*104.0*3) / 15786 = 95.0


Tin: 72.3[]

Repeatable mines:

Tin Cave
Cooldown: 8 hours
Energy cost: 881
Tin: 12
Raw resource cost: 881 / 12 = 73.4
Other resources: 26 coins, .5 lumber, 2 mushrooms, 3 stone
Adjusted energy cost: 881 - 52 (coins) - 8 (lumber) - 26 (mushrooms) - 81 (stone) = 714
Adjusted resource cost: 714 / 12 = 59.5

Tin Tunnels
Cooldown: 8 hours
Energy cost: 1886
Tin: 22
Raw resource cost: 1886 / 22 = 85.7
Other resources: 82 coins
Adjusted energy cost: 1886 - 164 (coins) = 1722
Adjusted resource cost: 1722 / 22 = 78.3

Tin Totals:
Tin gained per day: 12 * 3 (Tin Cave 3x per day) + 22 * 3 (Tin Tunnels 3x per day) = 102
Energy spent per day: 881 * 3 + 1886 * 3 = 8301
Total raw tin resource cost: 8301 / 102 = 81.4
Total adjusted tin resource cost: (881*59.5*3 + 1886*78.3*3) / 8301 = 72.3


Raw Fish: 98[]

Fishing Pond
Cooldown: 23 hours
Energy cost: 660
Raw Fish: 5
Raw resource cost: 660 / 5 = 132
Other resources: 44 coins, 3 roots, 4 mushrooms
Adjusted energy cost: 660 - 88 (coins) - 30 (roots) - 52 (mushrooms) = 490
Adjusted resource cost: 490 / 5 = 98.0


Cod: 365[]

Cod Cove
Cooldown: 8 hours
Energy cost: 2844
Cod: 6.5
Raw resource cost: 2844 / 6.5 = 437.5
Other resources: 104 coins, 17.5 lumber
Adjusted energy cost: 2844 - 208 (coins) - 262 (lumber) = 2374
Adjusted resource cost: 2374 / 6.5 = 365.2


Dill: 106[]

Dill Garden
Cooldown: 8 hours
Energy cost: 2433
Dill: 22
Raw resource cost: 2433 / 22 = 110.6
Other resources: 54 coins
Adjusted energy cost: 2433 - 108 (coins) = 2325
Adjusted resource cost: 2325 / 22 = 105.7


Shiitake: 125[]

Shiitake Marshes
Cooldown: 12 hours
Energy cost: 4716
Shiitake: 37
Raw resource cost: 4716 / 37 = 127.5
Other resources: 44 coins, 2 roots
Adjusted energy cost: 4716 - 88 (coins) - 20 (roots) = 4608
Adjusted resource cost: 4608 / 37 = 124.5


Rice: 47.1[]

Paddy Fields
Cooldown: 12 hours
Energy cost: 4819
Rice: 97
Raw resource cost: 4819 / 97 = 49.7
Other resources: 126 coins
Adjusted energy cost: 4819 - 252 (coins) = 4567
Adjusted resource cost: 4567 / 97 = 47.1


Eel: 779[]

Shallow Waters
Cooldown: 12 hours
Energy cost: 4080
Eels: 5
Raw resource cost: 4080 / 5 = 816
Other resources: 69 coins, 1 root, 2 mushrooms, 1 herb
Adjusted energy cost: 4080 - 138 (coins) - 10 (root) - 26 (mushrooms) - 10 (herb) = 3896
Adjusted resource cost: 3896 / 5 = 779.2


Shale: 444[]

Shale Deposit
Cooldown: 12 hours
Energy cost: 11318
Shale: 25
Raw resource cost: 11318 / 25 = 452.7
Other resources: 105 coins
Adjusted energy cost: 11318 - 210 (coins) = 11108
Adjusted resource cost: 11108 / 25 = 444.3


Ancient Scrap Metal: 1158[]

Metal Vaults
Cooldown: 12 hours
Energy cost: 17675
Ancient Scrap Metal: 15
Raw resource cost: 17675 / 15 = 1178.3
Other resources: 143 coins, .5 rice
Adjusted energy cost: 17675 - 286 (coins) - 24 (rice) = 17365
Adjusted resource cost: 17365 / 15 = 1157.7


Bamboo: 423[]

Bamboo Forest
Cooldown: 12 hours
Energy cost: 16010
Bamboo: 37
Raw resource cost: 16010 / 37 = 432.7
Other resources: 188 coins
Adjusted energy cost: 16010 - 376 (coins) - 24 (rice) = 15634
Adjusted resource cost: 15634 / 37 = 422.5


Seaweed: 733[]

Seaweed Forest
Cooldown: 12 hours
Energy cost: 8316
Seaweed: 10.8
Raw resource cost: 8316 / 10.8 = 770
Other resources: 149 coins
Adjusted energy cost: 8316 - 398 (coins) = 7918
Adjusted resource cost: 7918 / 10.8 = 733


Lobster: 1480[]

Lobster Bay
Cooldown: 12 hours
Energy cost: 10143
Lobster: 6.3
Raw resource cost: 10143 / 6.3 = 1610
Other resources: 71 coins, 25 stone
Adjusted energy cost: 10143 - 142 (coins) - 680 (stone) = 9321
Adjusted resource cost: 9321 / 6.3 = 1480


Marble: 1065[]

Marble
Cooldown: 12 hours
Energy cost: 20240
Marble: 16.8
Raw resource cost: 20240 / 16.8 = 1205
Other resources: 145 coins, 17 stone, 1500 exp
Adjusted energy cost: 20240 - 390 (coins) - 462 (stone) - 1500 (exp) = 17888
Adjusted resource cost: 17888 / 16.8 = 1065


Volcanic Ore: 1834[]

Volcanic Valley
Cooldown: 12 hours
Energy cost: 28466
Volcanic Ore: 14.4
Raw resource cost: 28466 / 14.4 = 1977
Other resources: 390 coins, 8 stone, 1 marble
Adjusted energy cost: 28466 - 780 (coins) - 218 (stone) - 1065 (marble) = 26403
Adjusted resource cost: 26403 / 14.4 = 1834


Black Pearl: 63502[]

Pearl Paradise
Cooldown: 69 hours
Energy cost: 77690
Pearls: 1.1
Raw resource cost: 77690 / 1.1 = 70627
Other resources: 2641 coins, 1 copper, .5 tin, 1.5 iron, 4 stone, 4 seaweed, 1.2 marble
Adjusted energy cost: 77690 - 5282 (coins) - 25 (copper) - 36 (tin) - 375 (iron) - 109 (stone) - 733 (seaweed) - 1278 (marble) = 69852
Adjusted resource cost: 69852 / 1.1 = 63502


Olive: 481[]

Olive Garden
Cooldown: 12 hours
Energy cost: 11427
Olives: 23.4
Raw resource cost: 11427 / 23.4 = 488
Other resources: 54 coins, 2.5 herbs, 1.5 sugar, 1.5 flour
Adjusted energy cost: 11427 - 108 (coins) - 25 (herbs) - 15 (sugar) - 15 (flour) = 11264
Adjusted resource cost: 11264 / 23.4 = 481


Lemon: 894[]

Lemon Orchard
Cooldown: 12 hours
Energy cost: 13010
Lemons: 14.4
Raw resource cost: 13010 / 14.4 = 903
Other resources: 32 coins, 3 herbs, 2 sugar, 2 flour
Adjusted energy cost: 13010 - 64 (coins) - 30 (herbs) - 20 (sugar) - 20 (flour) = 12876
Adjusted resource cost: 12876 / 14.4 = 894


Octopus: 2318[]

Octopus Reef
Cooldown: 12 hours
Energy cost: 16911
Octopuses: 7.2
Raw resource cost: 16911 / 7.2 = 2349
Other resources: 63 coins, 2 herbs, .1 seaweed
Adjusted energy cost: 16911 - 126 (coins) - 20 (herbs) - 73 (seaweed) = 16692
Adjusted resource cost: 16692 / 7.2 = 2318


Adamantine Ore: 1233[]

Adamantine Cave
Cooldown: 12 hours
Energy cost: 40229
Adamantine Ore: 14
Raw resource cost: 40229 / 14 = 2874
Other resources: 463 coins, 1 lumber, 2.5 coal, 2.5 volcanic ore, 1.8 orichalcum
Adjusted energy cost: 40229 - 926 (coins) - 15 (lumber) - 87 (coal) - 4585 (volcanic ore) - 17357 (orichalcum) = 17259
Adjusted resource cost: 17259 / 14 = 1233


Cedar Wood: 1652[]

Cedar Forest
Cooldown: 12 hours
Energy cost: 39313
Cedar Wood: 21.4
Raw resource cost: 39313 / 21.4 = 1837
Other resources: 765 coins, 2425 exp
Adjusted energy cost: 39313 - 1530 (coins) - 2425 exp = 35358
Adjusted resource cost: 35358 / 21.4 = 1652


Bronze: 104[]

5 Tin + 5 Copper + 1 Coal = 5 Bronze
5 * 72.3 + 5 * 24.8 + 34.6 = 520
520 / 5 = 104.0


Iron: 250[]

6 Iron Ore + 5 Lumber + 3 Coal = 3 Iron
6 * 95.0 + 5 * 15.0 + 3 * 34.6 = 748.8
748.8 / 3 = 249.6


Dragon Ingot: 7740[]

5 ancient scrap metal + 15 tin + 25 coal = 1 dragon ingot
5 * 1158 + 15 * 72.3 + 25 * 34.6 = 7739.5


Orichalcum: 9643[]

5 volcanic ore + 5 Coal + 20 lumber = 1 orichalcum
5 * 1834 + 5 * 34.6 + 20 * 15 = 9643


Adamantine Steel: 18164[]

6 adamantine ore + 3 orichalcum = 2 adamantine steel
6 * 1233 + 3 * 9643 = 36327
36327 / 2 = 18164


Amethyst: 5591[]

Hard Rock Cavern
Cooldown: 32 hours
Energy cost: 34930
Amethysts: 3
Raw resource cost: 34930 / 3 = 11643.3
Other resources: 1465 coins, 70 copper, 53 tin, 70 coal, 46 stone, 63 iron ore
Adjusted energy cost: 34930 - 2930 (coins) - 1736 (copper) - 3832 (tin) - 2422 (coal) - 1251 (stone) - 5985 (iron ore) = 16774
Adjusted resource cost: 16774 / 3 = 5591.3


Ruby: 33044[]

Ruby Rubble
Cooldown: 32 hours
Energy cost: 103850
Rubies: 2
Raw resource cost: 103850 / 2 = 51925
Other resources: 3348 coins, 17 stone, 45 rice, 22 bamboo, 8 ancient scrap metal, 18 shiitake, 3 eels, 12 shale
Adjusted energy cost: 103850 6696(coins) - 462 (stone) - 2120 (rice) - 9306 (bamboo) - 9264 (ancient scrap metal) - 2250 (shiitake) - 2337 (eels) - 5328 (shale) = 66087
Adjusted resource cost: 66087 / 2 = 33044

Topaz: 64247[]

Topaz Treasury
Cooldown: 23 hours
Energy cost: 111190
Topaz: 1
Raw resource cost: 111190 / 1 = 111190
Other resources: 4000 coins, 3 seaweed, 5 marble, 3 lobster, 4 volcanic ore, 1 orichalcum, 10000 exp
Adjusted energy cost: 111190, 8000(coins) - 2199 (seaweed) - 5325 (marble) - 4440 (lobster) - 7336 (volcanic ore) - 9643 (orichalcum) - 10000 (exp) = 64247
Adjusted resource cost: 64247 / 1 = 64247


Sapphire: 33435[]

Sapphire Sanctuary
Cooldown: 23 hours
Energy cost: 125800
Sapphires: 2
Raw resource cost: 125800 / 2 = 62900
Other resources: 4298 coins, 4 cedar wood, 6 adamantine ore, 2 adamantine steel
Adjusted energy cost: 125800, 8596] (coins) - 6608 (cedar wood) - 7398 (adamantine ore) - 36328 (adamantine steel) = 66870
Adjusted resource cost: 66870 / 2 = 33435

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