A[]
Achievements/Achies - additional goals that can be completed during the game, they offer many useful items on completion
Amy/Amies - short for amethysts
C[]
Cap/Capacity - how much energy you can stockpile in your energy bar
Capacity item - item that enhances your maximum capacity
Camel - often mistakenly used instead of "a caravan" due to camels being the first caravans available in the game
Cart - a piece of equipment specific to a material used to boost your camp capacity
Century Club - players above level 100 are often refered to as "the century club", this is done to emphasize the significance of the feat
Cooldown/CD - if a repeatable mine is on cooldown, it means it is currently unavailable and you have to wait for it to refresh
D[]
Day Mode - refers to a setting of your camp, in which regeneration speed items constitute the majority, for use when the player is online and playing
Deco - short for "Decoration"
Debris/Dirt - one of the ways to refer to the earth you can remove to expand your camp underground
E[]
Ene - short for energy
Exp - short for experience points
F[]
Food - collective term for all consumable items that provide energy on consumption
Father map/quests - quests on the father tab and part of his plot
G[]
GC - acronym for "god children", the mechanic of little creatures that spawn in camps of your neighbors and yours to provide energy
God mines/quests - refers to levels in the main plot under gods (as opposed to Main/Father)
Grid - one of the ways to refer to the earth you can remove to expand your camp underground
H[]
High Level section/area - a super hard area of a mine, not required to complete the quests, high level sections are often found in special event mines and in chinese mines, in which you can find dragon scales
HRC - acronym for Hard Rock Cavern, scandinavian repeatable mine which contains amethysts
L[]
Last Tile Finder (LTF) - item available for purchase in the shop (under extras) that assists in finding missing tiles. Available in the browser and mobile version of the game.
Level - one of the main things diggers chase, reaching new levels enables you to buy new items and gives various awards
Level up energy - energy acquired by gaining a new level, by comparison to player's regeneration speed it is usually quite a large amount
M[]
Mine(s) - often used to refer to levels in Diggy's Adventure, although the levels don't really resemble mines, they are attirbuted this name due to the name and theme of the game
N[]
Night Mode - refers to a setting in your camp made in such way that it regenerates over few hours, most often used for the time when the player is sleeping, hence the name
Night Mode Energy - refers to the energy accumulated via the night mode (and therefore means a large amount of energy)
O[]
Outfit - deprecated mechanic that would enhanced your digging.
P[]
Potion(s) - speed potions, which enhance the speed of Diggy
R[]
Regen - regeneration speed, expressed either in "1 energy per X seconds" or x energy per hour
Regen item - item that enhances your regeneration speed
Repeats/Reps/Repeatables - another name for repeatable mines
S[]
Scandi - short for 'Scandinavia', the second world in Diggy's Adventures
Side-quest - refers to a quest that is not needed to advance in the main plot, the list of side quests can be found here Mine
SO/Special Offer - offer that changes weekly, available via the cart icon in the right side of the game screen
Stoves - often used as a collective term for all cooking equipment
T[]
Tile(s) - diggable square blocks, the main 'heroes' of Diggy's Adventure, mines are composed of them
Treasures - made of parts that can be found in various mines, on completion award experience points and the treasure as a decoration
Treasuries - collective term for repeatable mines that have a chance of dropping treasure parts