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Event Loot Boxes

There are 4 types of Event Loot Boxes:

  • Til1915.png : Construction Material Loot Box (wood and stone)
  • Til1913.png : Food Ingredients Loot Box (ingredients for the Kitchen)
  • Til1917.png : Metal Ores Loot Box (ingredients for the Foundry)
  • Til1919.png : Foundry Products Loot Box (metal product from Foundry)

From each "material number", one type is picked. The cells with "-" don't give materials.
The same loot box (same event, same mine and same X-Y position) always give same type of material but amount can be different. For example, Til1919.png in Region 6.png that give "2Mat199.png, 1Mat269.png, 8-9Mat008.png and 1Mat268.png" will always give "Mat199.png, Mat269.png, Mat008.png and Mat268.png" but amount of Mat008.png will be random in range 8-9Mat008.png
It is believed that each type of each "material number" have equal probability to be picked. Percentage Data Page : Material Number Percentage Data

Note : This tile doesn't give coin.

Til1915.png
Region Cost Material 1 Material 2 Material 3
1A 1B 2A 2B 3A 3B 3C 3D 3E
Region 1.png 20 2-3Mat022.png 2-3Mat007.png 2-3Mat022.png 2-3Mat007.png 2-3Mat009.png - - - -
Region 2.png 70 10-12Mat022.png 15-17Mat007.png 10-12Mat022.png 15-17Mat007.png 4-5Mat009.png - - - -
Region 3.png 200 2-3Mat099.png 3-4Mat094.png 2-3Mat099.png 3-4Mat094.png 6-7Mat009.png 11-13Mat022.png 16-18Mat007.png - -
Region 4.png 400 2-4Mat145.png 5-7Mat094.png 2-4Mat145.png 5-7Mat094.png 8-9Mat009.png 12-14Mat022.png 17-19Mat007.png 3-4Mat099.png -
Region 5.png 700 3-5Mat145.png 2-4Mat193.png 3-5Mat145.png 2-4Mat193.png 10-11Mat009.png 13-15Mat022.png 18-20Mat007.png 4-5Mat099.png 6-8Mat094.png
Region 6.png 1000 3-5Mat193.png 2-4Mat266.png 3-5Mat193.png 2-4Mat266.png 11-12Mat009.png 18-20Mat022.png 18-20Mat007.png 11-12Mat009.png 18-20Mat007.png
Region 7.png 1300 2-3Mat328.png 3-4Mat330.png 2-3Mat328.png 3-4Mat330.png 12-13Mat009.png 1Mat328.png(*) 19-21Mat007.png 1Mat330.png 2-3Mat266.png(*)

(*) In Region 7.png of event Christmas 2018 and 2019, Material 3 - Type 3B and 3D will give 7-8Mat094.png instead of 1Mat328.png and 2-3Mat266.png

Til1913.png
Region Cost Material 1 Material 2 Material 3 Material 4
1A 1B 1C 1D 2A 2B 2C 2D 3A 3B 3C 3D 4A 4B 4C 4D 4E
Region 1.png 30 1Mat035.png 2-4Mat029.png 2-4Mat020.png 2-4Mat019.png 1Mat035.png 2-4Mat029.png 2-4Mat020.png 2-4Mat019.png 1Mat035.png 2-4Mat029.png 2-4Mat020.png 2-4Mat019.png 1Mat021.png 1Mat011.png - - -
Region 2.png 100 1Mat182.png 3-4Mat181.png 3-4Mat181.png 8-10Mat019.png 1Mat182.png 3-4Mat181.png 3-4Mat181.png 8-10Mat019.png 1Mat182.png 3-4Mat181.png 3-4Mat181.png 8-10Mat019.png 2Mat021.png 2Mat011.png 2Mat035.png - -
Region 3.png 300 1Mat098.png 10Mat091.png 10Mat091.png 5Mat097.png 1Mat098.png 10Mat091.png 10Mat091.png 5Mat097.png 1Mat098.png 10Mat091.png 10Mat091.png 5Mat097.png 3Mat021.png 3Mat011.png 2Mat182.png 3Mat035.png 3Mat011.png
Region 4.png 600 1Mat146.png 5-7Mat144.png 5-7Mat144.png 10Mat097.png 1Mat146.png 5-7Mat144.png 5-7Mat144.png 10Mat097.png 1Mat146.png 5-7Mat144.png 5-7Mat144.png 10Mat097.png 4Mat021.png 4Mat011.png 2Mat098.png 3Mat182.png 4Mat011.png
Region 5.png 1000 1Mat196.png 8Mat194.png 8Mat194.png 5Mat195.png 1Mat196.png 8Mat194.png 8Mat194.png 5Mat195.png 1Mat196.png 8Mat194.png 8Mat194.png 5Mat195.png 5Mat021.png 5Mat011.png 2Mat146.png 3Mat098.png 5Mat011.png
Region 6.png 1500 1Mat265.png 8Mat271.png 5Mat195.png 5Mat272.png 1Mat265.png 8Mat271.png 5Mat195.png 5Mat272.png 1Mat265.png 8Mat271.png 5Mat195.png 5Mat272.png 6Mat021.png 6Mat011.png 1Mat196.png 3Mat098.png 3Mat146.png
Region 7.png 1950 1Mat333.png 8Mat334.png 3Mat335.png 5Mat335.png 1Mat333.png 8Mat334.png 3Mat335.png 5Mat335.png 1Mat333.png 8Mat334.png 3Mat335.png 5Mat335.png 7Mat021.png 7Mat011.png 3Mat272.png 3Mat195.png 1Mat272.png
Til1917.png
Region Cost Material 1 Material 2 Material 3
1A 1B 1C 2A 2B 2C 3A 3B 3C 3D
Region 1.png 40 2Mat033.png 2Mat006.png 2-3Mat003.png 2Mat033.png 2Mat006.png 2-3Mat003.png - - - -
Region 2.png 140 8-11Mat033.png 9-13Mat006.png 10-15Mat003.png 8-11Mat033.png 9-13Mat006.png 10-15Mat003.png - - - -
Region 3.png 400 2-3Mat095.png 2-3Mat095.png 2-3Mat095.png 2-3Mat095.png 2-3Mat095.png 2-3Mat095.png 9-12Mat033.png 10-14Mat006.png 11-16Mat003.png -
Region 4.png 800 2-3Mat147.png 2-3Mat147.png 2-3Mat147.png 2-3Mat147.png 2-3Mat147.png 2-3Mat147.png 10-13Mat033.png 11-15Mat006.png 12-17Mat003.png 3-4Mat095.png
Region 5.png 1400 2-3Mat198.png 2-3Mat198.png 3-5Mat147.png 2-3Mat198.png 2-3Mat198.png 3-5Mat147.png 11-14Mat033.png 12-16Mat006.png 13-18Mat003.png 4-5Mat095.png
Region 6.png 2000 2-3Mat267.png 2-3Mat267.png 3-5Mat198.png 2-3Mat267.png 2-3Mat267.png 3-5Mat198.png 16-18Mat033.png 6-7Mat147.png 15-20Mat003.png 15-20Mat003.png
Region 7.png 2600 2-3Mat331.png 2-3Mat331.png 3-5Mat267.png 2-3Mat331.png 2-3Mat331.png 3-5Mat267.png 21-23Mat033.png 5-6Mat008.png 5-6Mat008.png 1Mat328.png
Til1919.png
Region Cost Material 1 Material 2 Material 3 Material 4
1A 1B 2A 2B 3A 3B 3C 4A 4B 4C
Region 1.png 60 1Mat008.png 1Mat032.png 1Mat008.png 1Mat032.png - - - - - -
Region 2.png 200 2-3Mat008.png 2-4Mat032.png 2-3Mat008.png 2-4Mat032.png - - - - - -
Region 3.png 600 1Mat096.png 1Mat096.png 1Mat096.png 1Mat096.png 3-4Mat008.png 4Mat032.png - - - -
Region 4.png 1100 1Mat148.png 1Mat148.png 1Mat148.png 1Mat148.png 4-5Mat008.png 5Mat032.png 2Mat096.png - - -
Region 5.png 2100 1Mat199.png 2-3Mat148.png 1Mat199.png 2-3Mat148.png 5-6Mat008.png 6Mat032.png 3Mat096.png - - -
Region 6.png 3000 2Mat199.png 1Mat269.png 2Mat199.png 1Mat269.png 8-9Mat008.png 10-12Mat032.png 3Mat148.png 1Mat268.png - -
Region 7.png 3900 2Mat269.png 1Mat332.png 2Mat269.png 1Mat332.png 11-12Mat008.png 1-2Mat267.png 1-2Mat331.png - - -

Note : In Region 6.png , about 1 in 3 of the Til1919.png will give 1Mat268.png.

Segmented Event Regular Tiles

Note : For first released event the event pass points are equal to the energy cost of the tile in the Egypt segment.

Energy Requirement story-mines
(Challenges)
Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png Region 7.png Tile
5
(15)
35
(105)
100
(300)
200
(600)
350
(1050)
500
(1500)
625
(1875)
Til1392.pngTil0430.pngTil0002.pngTil0018.pngTil0019.pngTil0354.pngTil0355.pngTil0154.pngTil0155.pngTil0685.pngTil0686.pngTil1032.pngTil1033.pngTil0471.pngTil2101.pngTil1109.pngTil1110.pngTil0556.png
5
(15)
35
(105)
100
(300)
200
(600)
350
(1050)
500
(1500)
650
(1950)
Til2274.pngTil2275.png
7
(21)
49
(147)
140
(42)
280
(840)
490
(1470)
700
(2100)
875
(2625)
Til0352.pngTil0353.pngTil0514.pngTil0515.pngTil0403.pngTil0404.pngTil0356.pngTil0357.pngTil0472.pngTil1026.pngTil1027.pngTil1258.pngTil1259.pngTil1260.pngTil1261.pngTil1262.pngTil0463.pngTil0464.pngTil0520.pngTil0521.pngTil0522.png
7
(21)
49
(147)
140
(42)
280
(840)
490
(1470)
700
(2100)
910
(2730)
Til2276.pngTil2277.png
10
(30)
70
(210)
200
(600
400
(1200)
700
(2100)
1000
(3000)
1250
(3750)
Til0022.pngTil0023.pngTil0198.pngTil0199.pngTil1696.pngTil1591.pngTil0341.pngTil0256.pngTil0258.pngTil1029.pngTil1031.pngTil0641.pngTil0642.pngTil0470.pngTil1098.pngTil1099.pngTil0559.pngTil0985.pngTil0986.pngTil0987.pngTil0988.pngTil0989.png
10
(30)
70
(210)
200
(600
400
(1200)
700
(2100)
1000
(3000)
1300
(3900)
Til1100.pngTil1101.png
13
(39)
91
(273)
260
(780)
520
(1560)
910
(2730)
1300
(3900)
1625
(4875)
Til1554.pngTil1555.pngTil1592.pngTil1648.pngTil0336.pngTil0338.pngTil1019.pngTil1020.pngTil0232.pngTil0474.pngTil1107.pngTil1108.pngTil0643.pngTil0644.pngTil0202.pngTil0572.pngTil0573.pngTil0574.png
15
(39)
100
(273)
300
(780)
600
(1560)
1000
(2730)
1500
(3900)
1875
(4875)
Til0558.png
40
(120)
280
(840)
800
(2400)
1550
(4800)
2700
(8400)
4000
(12000)
5000
(15000)
Til0892.png
40
(120)
280
(840)
800
(2400)
1600
(4800)
2800
(8400)
4000
(12000)
5000
(15000)
Add7262.pngAdd14511.pngTil1689.pngTil1615.pngTil1616.pngTil2386.pngTil2387.pngTil1072.pngTil1073.pngTil0242.pngTil2321.pngAdd16288.pngTil0400.pngTil0400+Add17433.pngTil1125.pngTil1127.png
75
(225)
525
(1575)
1500
(4500)
3000
(9000)
5250
(15750)
7500
(22500)
9375
(28125)
Til0682.pngAdd1898-Cut.png

That amount of coin per regular tile is random in specific range base on your region and regardless the cost of tile.

Miscellaneous Regular Tile Cost
Til0003.png
1
Coin per Regular Tiles
Til0018.png

Til0514.png
Til0022.png
Til1554.png
Til1615.png
Til0682.png

Region Coin
Region 1.png 0-5
Region 2.png 0-7
Region 3.png 0-10
Region 4.png 0-12
Region 5.png 0-15
Region 6.png 0-25
Region 7.png 0-35


Regular tile that doesn't give coin.

Energy Requirement story-mines
(Challenges)
Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png Region 7.png Tile
40
(120)
280
(840)
800
(2400)
1600
(4800)
2800
(8400)
4000
(12000)
5000
(15000)
Til1174 (Cut).pngTil1175 (Cut).png

Event Rare Material Tiles

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material
Til2583.png

Til2652.png
Til2710.png

Region Cost
Region 1.png 5
Region 2.png 35
Region 3.png 100
Region 4.png 200
Region 5.png 350
Region 6.png 500
Region 7.png 650

Builder Special Week Rare Material Tiles

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material
Til2336.png

Til2485.png
Til2595.png

Region Cost
Region 1.png 40
Region 2.png 280
Region 3.png 800
Region 4.png 1600
Region 5.png 2800
Region 6.png 4000
Region 7.png 5000

Gemstone Tiles

There are currently 7 types of gemstone tiles which will change base on your region.

The type Amethyst, Ruby, Topaz, Sapphire, Diamond mean that tile will be at most that type of gemstone (For example, type-Topaz will be Topaz or lower gemstone). And if you are in 2 or more region higher than the type of that gemstone, the tile will be x2 gemstone tile (For example, type-Ruby will be x2 Ruby if you are in Greece or higher.).

The type Region mean the tile will be the gemstone of your region (except Egypt. It will be Amethyst.).

The type Region+1 mean the tile will be the gemstone of your next region (except New World and Terra. It will be x2 gemstone of your region.).

Note : Unlike gemstone tile in regional story mine, every gemstone tile in segmented event doesn't give coin. (except Til0085-cut.png)

Type (Tile)
(Cost)
(Loot)
Region 1.png Region 2.png Region 3.png Region 4.png Region 5.png Region 6.png Region 7.png
Amethyst Til0085-cut.png
(140)
45-55Mat001.png
Til0085-cut.png
(500)
100-150Mat001.png
Til0418.png
(2000)
1Mat047.png
Til2341.png
(3500)
2Mat047.png
Til2341.png
(3500)
2Mat047.png
Til2341.png
(3500)
2Mat047.png
Til2341.png
(3500)
2Mat047.png
Ruby Til0085-cut.png
(300)
75-100Mat001.png
Til0418.png
(2000)
1Mat047.png
Til0418.png
(2000)
1Mat047.png
Til0106.png
(9000)
1Mat092.png
Til2337.png
(16000)
2Mat092.png
Til2337.png
(16000)
2Mat092.png
Til2337.png
(16000)
2Mat092.png
Topaz Til0085-cut.png
(300)
75-100Mat001.png
Til0418.png
(2000)
1Mat047.png
Til0418.png
(2000)
1Mat047.png
Til0106.png
(9000)
1Mat092.png
Til0109.png
(22000)
1Mat143.png
Til2339.png
(40000)
2Mat143.png
Til2339.png
(40000)
2Mat143.png
Sapphire Til0085-cut.png
(300)
75-100Mat001.png
Til0418.png
(2000)
1Mat047.png
Til0106.png
(9000)
1Mat092.png
Til0109.png
(22000)
1Mat143.png
Til0109.png
(22000)
1Mat143.png
Til0107.png
(33000)
1Mat197.png
Til2340.png
(60000)
2Mat197.png
Diamond Til0085-cut.png
(300)
75-100Mat001.png
Til0418.png
(2000)
1Mat047.png
Til0106.png
(9000)
1Mat092.png
Til0109.png
(22000)
1Mat143.png
Til0107.png
(33000)
1Mat197.png
Til0107.png
(33000)
1Mat197.png
Til0105.png
(50000)
1Mat235.png
Region Til0418.png
(2000)
1Mat047.png
Til0418.png
(2000)
1Mat047.png
Til0106.png
(9000)
1Mat092.png
Til0109.png
(22000)
1Mat143.png
Til0107.png
(33000)
1Mat197.png
Til0105.png
(50000)
1Mat235.png
Til2508.png
(57500)
1Mat329.png
Region+1 Til0418.png
(2000)
1Mat047.png
Til0106.png
(9000)
1Mat092.png
Til0109.png
(22000)
1Mat143.png
Til0107.png
(33000)
1Mat197.png
Til0105.png
(50000)
1Mat235.png
Til2237-Cut.png
(50000)
2Mat235.png
Til2507-Cut.png
(57500)
2Mat329.png


Candyland Loot Boxes & Coin Chest

There are 5 types of Candyland Loot Boxes:

  • Til2446.png : Construction Material Loot Box (wood and stone)
  • Til2452.png : Food Ingredients Loot Box (ingredients for the Kitchen)
  • Til2448.png : Metal Ores Loot Box (ingredients for the Foundry)
  • Til2450.png : Foundry Products Loot Box (metal product from Foundry)
  • Til2456.png : Candyland's Candy Loot Box (Candyland's rare material)

All tile give all material in the column except for Til2456.png .
Amounts possibly vary slightly between events and/or mines.

Note : This tile doesn't give coin except Candyland coin chest.

Til2446.png
Region Cost Material
Region 1.png 10 1Mat007.png 1Mat022.png 1Mat009.png
Region 2.png 70 10-13Mat007.png 8-11Mat022.png 2-3Mat009.png
Region 3.png 200 2-3Mat094.png 2-3Mat099.png 3-4Mat009.png
Region 4.png 500 3Mat094.png 2-3Mat145.png 4-5Mat009.png
Region 5.png 700 2-3Mat193.png 3Mat145.png 5-6Mat009.png
Region 6.png 1000 3-4Mat266.png 6-7Mat009.png
Region 7.png 1250 2-3Mat330.png 2-3Mat328.png 7-8Mat009.png
Til2452.png
Region Cost Material
Region 1.png 15 1Mat021.png 1Mat011.png 1Mat031.png 1Mat030.png 1-2Mat020.png 1-2Mat019.png 1-2Mat029.png 0(75%) or 1(25%)Mat035.png
Region 2.png 105 1-2Mat021.png 1-2Mat011.png 1-2Mat031.png 1-2Mat030.png 5-7Mat019.png 2Mat035.png 2-3Mat181.png 1-2Mat182.png
Region 3.png 300 1-3Mat021.png 1-3Mat011.png 1-3Mat031.png 1-3Mat030.png 7-8Mat019.png 14-22Mat091.png 10-15Mat097.png 1-2Mat098.png
Region 4.png 750 1-4Mat021.png 1-4Mat011.png 1-4Mat031.png 1-4Mat030.png 16-25Mat091.png 2-5Mat098.png 4-7Mat144.png 1Mat146.png
Region 5.png 1050 1-5Mat021.png 1-5Mat011.png 1-5Mat031.png 1-5Mat030.png 1-2Mat098.png 1Mat146.png 4-6Mat194.png 5-9Mat195.png 1Mat196.png
Region 6.png 1500 1-6Mat021.png 1-6Mat011.png 1-6Mat031.png 1-6Mat030.png 4-5Mat195.png 5-8Mat271.png 4-6Mat272.png 1Mat265.png
Region 7.png 1875 1-7Mat021.png 1-7Mat011.png 1-7Mat031.png 1-7Mat030.png 4-5Mat195.png 3-5Mat272.png 1Mat333.png 5-8Mat335.png 4-6Mat334.png
Til2448.png
Region Cost Material
Region 1.png 15 2-3Mat003.png 1-2Mat006.png 1Mat033.png
Region 2.png 105 10-12Mat003.png 9-11Mat006.png 7-9Mat033.png
Region 3.png 300 10-12Mat006.png 9-11Mat033.png 3-4Mat095.png
Region 4.png 750 5Mat095.png 3-4Mat147.png
Region 5.png 1050 4Mat147.png 2-3Mat198.png
Region 6.png 1500 3-4Mat198.png 2-3Mat267.png
Region 7.png 1875 3-4Mat267.png 2-3Mat331.png
Til2450.png
Region Cost Material
Region 1.png 20 1-2Mat032.png 1Mat008.png
Region 2.png 140 7-10Mat032.png 5-9Mat008.png
Region 3.png 400 6-10Mat008.png 2-3Mat096.png
Region 4.png 1000 3-4Mat096.png 3Mat148.png
Region 5.png 1400 0(66.7%) or 1(33.3%)Mat148.png 1-2Mat199.png
Region 6.png 2000 1Mat199.png 0(75%) or 1(25%)Mat268.png 1-2Mat269.png
Region 7.png 2500 1Mat199.png 0(66.7%) or 1(33.3%)Mat268.png 1-2Mat269.png 0(75%) or 1(25%)Mat332.png
Til2456.png
Region Cost Material
Type A Type B Type C
Region 1.png 10 1Mat313.png 1Mat314.png 1Mat311.png
Region 2.png 70
Region 3.png 200
Region 4.png 500
Region 5.png 700
Region 6.png 1000
Region 7.png 1250
Candyland Coin Chest
Til2478.png Region Cost Coin
Region 1.png 0 230 - 270Mat001.png
Region 2.png 1,700 - 1,800Mat001.png
Region 3.png 4,700 - 5,300Mat001.png
Region 4.png 12,000 - 13,000Mat001.png
Region 5.png 17,000 - 18,000Mat001.png
Region 6.png 24,000 - 26,000Mat001.png
Region 7.png 30,250 - 32,250Mat001.png

Christmas Loot Boxes & Gem Chest

Note : This tile will be x3 cost in Challenge mine. Most of this tile doesn't give coin. In very rare case that they give coin, they will give coin in the same range as regular tile in some specific mines.

Each Christmas Loot Boxes contain Use0019.png and one type of material regardless the appearance texture of the loot boxes.

Til2038.png

Til2040.png
Til2042.png

Region Cost
(Challenges)
Material 1 Material 2
Use0019.png Type A Type B Type C Type D Type E
2017 - 2018 2019 & later 2017 - 2018 2019 & later 2017 - 2019 2020 & later
Region 1.png 5
(15)
3 x 2
(Total 48E.png)
2-3Mat007.png 2-3Mat022.png 2-3Mat003.png 2Mat006.png 2Mat033.png
Region 2.png 35
(105)
3 x 1
(Total 24E.png)
15-17Mat007.png 10-12Mat022.png 10-15Mat003.png 9-13Mat006.png 8-11Mat033.png
Region 3.png 100
(300)
3 x 4
(Total 96E.png)
3-4Mat094.png 2-3Mat099.png 2-3Mat095.png 2-3Mat095.png 2-3Mat095.png
Region 4.png 200
(600)
3 x 5
(Total 120E.png)
5-7Mat094.png 2-4Mat145.png 2-3Mat147.png 2-3Mat147.png 2-3Mat147.png
Region 5.png 350
(1050)
3 x 8
(Total 192E.png)
2-4Mat193.png 3-5Mat145.png 3-5Mat147.png 2-3Mat198.png 2-3Mat198.png
Region 6.png 500
(1500)
3 x 10
(Total 240E.png)
2-4Mat266.png 3-5Mat193.png 5-7Mat145.png 3-5Mat198.png 2-3Mat267.png 4-5Mat198.png 2-3Mat267.png
Region 7.png 625
(1875)
3 x 12
(Total 288E.png)
3-4Mat330.png 2-3Mat328.png 7-9Mat145.png 3-5Mat267.png 2-3Mat331.png 4-5Mat268.png 2-3Mat331.png 1-2Mat269.png

Raw Data Page : Raw Data Page - Christmas Loot Boxes

Christmas Gem Chest can be found near Add8439.png and/or Add21036.png.

Christmas Gem Chest
Til0214.png

Til0215+Add158.png
Til2724.png

Type Gem
A 4
B 5

Lumber, Stone, Coal

Note : The range of coin of lumber, Stone, Coal tile is equal to regular tile's.

Lumber
Til0342.png

Til0343.png

Region Cost Lumber Coin
Region 1.png 8 1 0-5
Region 2.png 33 3-4 0-7
Region 3.png 80 6-7 0-10
Region 4.png 150 10-12 0-12
Region 5.png 220 15-17 0-15
Region 6.png 280 18-20 0-25
Region 7.png 330 21-22 0-35


Stone
Til0014.png

Til0015.png

Region Cost Stone Coin
Region 1.png 10 1 0-5
Region 2.png 35 3-4 0-7
Region 3.png 90 6-7 0-10
Region 4.png 160 10-12 0-12
Region 5.png 230 15-17 0-15
Region 6.png 300 18-20 0-25
Region 7.png 350 21-22 0-35


Coal
Til0046.png Region Cost Coal Coin
Region 1.png 7 1 0-5
Region 2.png 30 3-4 0-7
Region 3.png 70 6-7 0-10
Region 4.png 140 10-12 0-12
Region 5.png 200 15-17 0-15
Region 6.png 250 18-20 0-25
Region 7.png 300 21-22 0-35

Fish Tile

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

Fish Tile
Add11070.png
Add24787.png
Region Material
Region 1.png 1 Mat035.png
Region 2.png 1 Mat182.png
Region 3.png 1 Mat098.png
Region 4.png 1 Mat146.png
Region 5.png 1 Mat196.png
Region 6.png 1 Mat265.png
Region 7.png 1 Mat333.png

Mushroom, Berries, Watermelon (Under-Construction)

Note : This tile doesn't give coin.

Mushroom
Til0308.png

Til0310.png

Region Cost Mushroom
Region 1.png 20 1-3(?)
Region 2.png 3-5(?)
Region 3.png 5-7(?)
Region 4.png 7-9(?)
Region 5.png 9-11(?)
Region 6.png 12-15(?)
Region 7.png 16-18(?)


Note : This tile doesn't give coin.

Berries
Til0156.png Region Cost Berries
Region 1.png 5 1-3
Region 2.png 3-5
Region 3.png 5-7
Region 4.png 7-9
Region 5.png 9-11
Region 6.png 12-15
Region 7.png 16-18


Note : This tile doesn't give coin.

Watermelon
Til0159.png Region Cost Watermelon
Region 1.png 5 1
Region 2.png 2
Region 3.png 3
Region 4.png 4
Region 5.png 5
Region 6.png 6
Region 7.png 7

Barrel

Note : This tile doesn't give coin.

Barrel tile is exactly similar for every region. There are 3 different type of the barrel. Each event will have one specific type of the barrel.

From each column one material is picked. The loot will be randomed only once when the map is created. The same barrel (at same postion in the same event) always give same material loot (amount can be randomed).

Barrel
Til0551.png Cost Type Material 1 Material 2 Material 3
40 A 2-3Mat007.png 2Mat021.png 2Mat011.png 3-4Mat031.png 2Mat021.png 2Mat011.png
B 2-3Mat007.png 2Mat021.png 2Mat011.png 3-4Mat031.png3-4Mat030.png 2Mat021.png 2Mat011.png
C 2-3Mat007.png 2Mat021.png 2Mat011.png 3-4Mat031.png 3-4Mat030.png 2Mat021.png 2Mat011.png 3-4Mat031.png 3-4Mat030.png


Raw Data Page : Raw Data Page - Barrel

Coin Chest

Note : This tile has 0 cost.

There are 2 types of coin chest, regular and golden, the golden chest give about twice coins of a regular one. Both types can appear in different form depend on the location. Coin chest mostly appear in regular form.

Type / Form Regular Underwater Pirate China Space Ship Builder Special Week
Regular Chest
Til0213.png
Til1087.png
Til1089.png
Til1091.png
Til0664.png
Til1367.png
Til1568.png
Golden Chest
Til0214.png
Til0820.png
Til2577.png
Til1570.png


Note : Pirate-form coin chest can be either regular chest or golden chest with same appearance but mostly is regular chest.

Regular Chest
Til0213.png
Region Total Coin
Region 1.png 20-30
Region 2.png 80-100
Region 3.png 280-320
Region 4.png 480-520
Region 5.png 700-800
Region 6.png 1100-1300
Region 7.png 1500-1700


Golden Chest
Til0214.png
Region Total Coin(Average)
Region 1.png 40-60
Region 2.png 160-200
Region 3.png 560-640
Region 4.png 960-1040
Region 5.png 1400-1600
Region 6.png 2000-2300
Region 7.png 2600-2900

Experience Chest

Note : This tile has 0 cost and doesn't give coin.

Experience Chest
Til0502.png
Region Experience
Region 1.png 100
Region 2.png 800
Region 3.png 2,500
Region 4.png 5,000
Region 5.png 7,500
Region 6.png 10,000
Region 7.png 12,500

Food Tile

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Food Tile
Til2643.png
Til2662.png

Til2712.png

Region Cost Energy (For Later)
Region 1.png 5 50
Region 2.png 20 150
Region 3.png 35 300
Region 4.png 50 550
Region 5.png 65 900
Region 6.png 80 1250
Region 7.png 95 1600


Note : This tile doesn't give coin.

Instant Food Tile
Til0390.png
Til0392.png
Til0394.png
Region Cost Energy
Region 1.png 5 25
Region 2.png 100
Region 3.png 250
Region 4.png 500
Region 5.png 750
Region 6.png 1000
Region 7.png 1250


Note : This tile doesn't give coin.

Halloween Candy
Til0246.png

Til0894.png

Region Cost Use0016.png
Region 1.png 5 4 x (1)
(Total 28 E.png)
Region 2.png 4 x (2 or 3)
(Total 56-84 E.png)
Region 3.png 4 x (5 or 6)
(Total 140-168 E.png)
Region 4.png 4 x (9 or 10)
(Total 252-280 E.png)
Region 5.png 4 x (15 or 16)
(Total 420-448 E.png)
Region 6.png 4 x (17 or 18)
(Total 476-504 E.png)
Region 7.png 4 x (19 or 20)
(Total 532-560 E.png)

Door Tile & Quest Object Tile

Note : This tile has 0 cost and doesn't give coin or any loot but do count as the remain tile left.

Door tile & Quest Object Tile is exactly similar for every region.

Door Tile
Til1516.png

Til1873 (Cut).png

Cost
0

Part of Treasure Tile

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

The part of treasure tile will give experience separately from completing treasure. The experience from the part of treasure tile will be available for free event or shop event but not for first release.

In first release, collecting each part of treasure will give event pass point P.png but it will give when you click "Claim", not from the tile directly.

Part of Treasure Tile
LibraryTexturesValhalla3 shrine truhlica (Full Picture) 4.png Region Experience
Region 1.png 1,000
Region 2.png 8,000
Region 3.png 25,000
Region 4.png 50,000
Region 5.png 75,000
Region 6.png 100,000
Region 7.png 125,000

Tile Add-Ons

Bonus Coin Tile Add-Ons will give the additional coin in specific range depend on your region. It will appear only on any regular tiles that isn't secret passage tiles. For example, Til0018 with Add0871.png in Region 3.png will give between 0-10Mat001.png(base) and 70-80Mat001.png(bonus).

Bonus Coin Add-Ons
Add0859.pngLibraryTexturesEgypt3 minca2 (New).png

Add0871.pngLibraryTexturesEgypt3 addon mince (New).png

Region Coin
Region 1.png 5-7
Region 2.png 20-25
Region 3.png 70-80
Region 4.png 120-130
Region 5.png 175-200
Region 6.png 250-325
Region 7.png 320-395


Bonus Experience Tile Add-Ons will give the additional experience relative to the experience that tile give. Each star on the tile will give 100% more experience. It will appear only on any regular tiles that isn't secret passage tiles or Experience Chest. For example, Til0352 with Add2328.png in Region 4.png story-mines will give 280+560 experience and Special Textures9 exp chest star level3.png in Region 4.png will give 5000+15000 experience.

Tile Modifiers Bonus Experience
LibraryTexturesValhalla9 XP 01 addon.pngLibraryTexturesValhalla9 XP 01 addon (New).png +100%
LibraryTexturesValhalla9 XP 02 addon.pngLibraryTexturesValhalla9 XP 02 addon (New).png +200%
LibraryTexturesValhalla9 XP 03 addon.pngLibraryTexturesValhalla9 XP 03 addon (New).png +300%

Lumber Tile Add-Ons will give the additional lumber in the same range of lumber tile.

Lumber Add-Ons
Add872.png

Add957.png

Region Lumber
Region 1.png 1
Region 2.png 3-4
Region 3.png 6-7
Region 4.png 10-12
Region 5.png 15-17
Region 6.png 18-20
Region 7.png 21-22


Herb Tile Add-Ons will give the additional herb.

Herb Add-Ons
Add13099.png

Add22363.png

Region Herb
Region 1.png 1
Region 2.png 2
Region 3.png 3
Region 4.png 4
Region 5.png 5
Region 6.png 6
Region 7.png 7


Decoration Tile Add-Ons doesn't give any the additional loot.

Decoration Tile Add-Ons
Add1162.pngAdd1163.pngAdd1164.pngAdd1165.pngAdd1142.png

Heavy Boulders

Heavy Boulders require energy to be moved. Each energy cost doesn't give experience.

Heavy Boulders
Dra0848.png

Dra0854.png
Dra0906.png

Region Cost per 1 Move
Region 1.png 15
Region 2.png 105
Region 3.png 300
Region 4.png 600
Region 5.png 1050
Region 6.png 1500
Region 7.png 1950

God Children

Note : This tile doesn't count as the remain tile left.

The value in the table are the loot of the newer segmented event. Some older segmented event might have little different value.

Approximate Value
Godchild.png Region Energy Coin
Region 1.png 435 300
Region 2.png 1,515 1,890
Region 3.png 4,065 6,345
Region 4.png 8,310 10,080
Region 5.png 14,490 14,580
Region 6.png 22,215 23,595
Region 7.png 29,940 32,055

Hidden Bonus Reward

Each hidden bonus will give experience in the multiple of specific types (Can be more than one type in the same hidden bonus.). For example, 2x100 in Egypt will be 2x800 in Scandinavia. The hidden bonus is usually the multiple of type 100 or 300. Sometimes hidden bonus also give coin and/or materials.

Region Experience
Type 25 Type 50 Type 100 Type 300 Type 500 Type 560 Type 600
Region 1.png
25 50 100 300 500 560 600
Region 2.png
200 400 800 1,250 2,000 2,350 2,500
Region 3.png
625 1,250 2,500 4,000 6,000 7,500 8,000
Region 4.png
1,250 2,500 5,000 8,000 13,000 15,000 16,000
Region 5.png
1,875 3,750 7,500 13,000 20,000 24,440 26,000
Region 6.png
2,500 5,000 10,000 15,000 25,000 28,150 30,000
Region 7.png
3,125 6,250 12,500 17,000 30,000 37,500 40,000
Region Coin
Type A Type B
Region 1.png
100 200
Region 2.png
500 1,000
Region 3.png
1,500 3,000
Region 4.png
2,500 5,000
Region 5.png
5,000 10,000
Region 6.png
7,000 16,000
Region 7.png
9,000 22,000
Region Material
Type A Type B Type C Type D Type E
Region 1.png
2-3Mat022.png 1 Mat035.png 2-4Mat029.png 4Mat032.png 1Mat047.png
Region 2.png
10-12Mat022.png 1 Mat182.png 3-4Mat181.png 14Mat032.png 2Mat047.png
Region 3.png
2-3Mat099.png 1 Mat098.png 10Mat091.png 3Mat096.png 1Mat092.png
Region 4.png
2-4Mat145.png 1 Mat146.png 5-7Mat144.png 3Mat148.png 1Mat143.png
Region 5.png
3-5Mat145.png 1 Mat196.png 8Mat194.png 3Mat199.png 1Mat197.png
Region 6.png
3-5Mat193.png 1 Mat265.png 8Mat271.png 3Mat269.png 1Mat235.png
Region 7.png
2-3Mat328.png 1 Mat333.png 8Mat334.png 1Mat332.png 1Mat329.png


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