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Event Loot Boxes[]

There are 4 types of Event Loot Boxes:

  •  : Construction Material Loot Box (wood and stone)
  •  : Food Ingredients Loot Box (ingredients for the Kitchen)
  •  : Metal Ores Loot Box (ingredients for the Foundry)
  •  : Foundry Products Loot Box (metal product from Foundry)

Contents vary from event to event.

Segmented Event Regular Tiles[]

Note : For first released event the event pass points are equal to the energy cost of the tile in the Egypt segment.

Energy Requirement story-mines
(Challenges)
Tile
5
(15)
35
(105)
100
(300)
200
(600)
350
(1050)
500
(1500)
625
(1875)
5
(15)
35
(105)
100
(300)
200
(600)
350
(1050)
500
(1500)
650
(1950)
7
(21)
49
(147)
140
(42)
280
(840)
490
(1470)
700
(2100)
875
(2625)
7
(21)
49
(147)
140
(42)
280
(840)
490
(1470)
700
(2100)
910
(2730)
10
(30)
70
(210)
200
(600
400
(1200)
700
(2100)
1000
(3000)
1250
(3750)
10
(30)
70
(210)
200
(600
400
(1200)
700
(2100)
1000
(3000)
1300
(3900)
13
(39)
91
(273)
260
(780)
520
(1560)
910
(2730)
1300
(3900)
1625
(4875)
15
(39)
100
(273)
300
(780)
600
(1560)
1000
(2730)
1500
(3900)
1875
(4875)
40
(120)
280
(840)
800
(2400)
1550
(4800)
2700
(8400)
4000
(12000)
5000
(15000)
40
(120)
280
(840)
800
(2400)
1600
(4800)
2800
(8400)
4000
(12000)
5000
(15000)
75
(225)
525
(1575)
1500
(4500)
3000
(9000)
5250
(15750)
7500
(22500)
9375
(28125)

That amount of coin per regular tile is random in specific range base on your region and regardless the cost of tile.

Miscellaneous Regular Tile Cost
1
Coin per Regular Tiles





Region Coin
0-5
0-7
0-10
0-12
0-15
0-25
0-35


Regular tile that doesn't give coin.

Energy Requirement story-mines
(Challenges)
Tile
40
(120)
280
(840)
800
(2400)
1600
(4800)
2800
(8400)
4000
(12000)
5000
(15000)

Event Rare Material Tiles[]

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material


Region Cost
5
35
100
200
350
500
650

Builder Special Week Rare Material Tiles[]

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Rare Material


Region Cost
40
280
800
1600
2800
4000
5000

Gemstone Tiles[]

There are currently 7 types of gemstone tiles which will change base on your region.

The type Amethyst, Ruby, Topaz, Sapphire, Diamond mean that tile will be at most that type of gemstone (For example, type-Topaz will be Topaz or lower gemstone). And if you are in 2 or more region higher than the type of that gemstone, the tile will be x2 gemstone tile (For example, type-Ruby will be x2 Ruby if you are in Greece or higher.).

The type Region mean the tile will be the gemstone of your region (except Egypt. It will be Amethyst.).

The type Region+1 mean the tile will be the gemstone of your next region (except New World and Terra. It will be x2 gemstone of your region.).

Note : Unlike gemstone tile in regional story mine, every gemstone tile in segmented event doesn't give coin. (except )

Type (Tile)
(Cost)
(Loot)
Amethyst
(140)
45-55

(500)
100-150

(2000)
1

(3500)
2

(3500)
2

(3500)
2

(3500)
2
Ruby
(300)
75-100

(2000)
1

(2000)
1

(9000)
1

(16000)
2

(16000)
2

(16000)
2
Topaz
(300)
75-100

(2000)
1

(2000)
1

(9000)
1

(22000)
1

(40000)
2

(40000)
2
Sapphire
(300)
75-100

(2000)
1

(9000)
1

(22000)
1

(22000)
1

(33000)
1

(60000)
2
Diamond
(300)
75-100

(2000)
1

(9000)
1

(22000)
1

(33000)
1

(33000)
1

(50000)
1
Region
(2000)
1

(2000)
1

(9000)
1

(22000)
1

(33000)
1

(50000)
1

(57500)
1
Region+1
(2000)
1

(9000)
1

(22000)
1

(33000)
1

(50000)
1

(50000)
2

(57500)
2


Candyland Loot Boxes & Coin Chest[]

There are 5 types of Candyland Loot Boxes:

  •  : Construction Material Loot Box (wood and stone)
  •  : Food Ingredients Loot Box (ingredients for the Kitchen)
  •  : Metal Ores Loot Box (ingredients for the Foundry)
  •  : Foundry Products Loot Box (metal product from Foundry)
  •  : Candyland's Candy Loot Box (Candyland's rare material)

All tile give all material in the column except for .
Amounts possibly vary slightly between events and/or mines.

Note : This tile doesn't give coin except Candyland coin chest.

Region Cost Material
10 1 1 1
70 10-13 8-11 2-3
200 2-3 2-3 3-4
500 3 2-3 4-5
700 2-3 3 5-6
1000 3-4 6-7
1250 2-3 2-3 7-8
Region Cost Material
15 1 1 1 1 1-2 1-2 1-2 0(75%) or 1(25%)
105 1-2 1-2 1-2 1-2 5-7 2 2-3 1-2
300 1-3 1-3 1-3 1-3 7-8 14-22 10-15 1-2
750 1-4 1-4 1-4 1-4 16-25 2-5 4-7 1
1050 1-5 1-5 1-5 1-5 1-2 1 4-6 5-9 1
1500 1-6 1-6 1-6 1-6 4-5 5-8 4-6 1
1875 1-7 1-7 1-7 1-7 4-5 3-5 1 5-8 4-6
Region Cost Material
15 2-3 1-2 1
105 10-12 9-11 7-9
300 10-12 9-11 3-4
750 5 3-4
1050 4 2-3
1500 3-4 2-3
1875 3-4 2-3
Region Cost Material
20 1-2 1
140 7-10 5-9
400 6-10 2-3
1000 3-4 3
1400 0(66.7%) or 1(33.3%) 1-2
2000 1 0(75%) or 1(25%) 1-2
2500 1 0(66.7%) or 1(33.3%) 1-2 0(75%) or 1(25%)
Region Cost Material
Type A Type B Type C
10 1 1 1
70
200
500
700
1000
1250
Candyland Coin Chest
Region Cost Coin
0 230 - 270
1,700 - 1,800
4,700 - 5,300
12,000 - 13,000
17,000 - 18,000
24,000 - 26,000
30,250 - 32,250

Christmas Loot Boxes & Gem Chest[]

Note : This tile will be x3 cost in Challenge mine. Most of this tile doesn't give coin. In very rare case that they give coin, they will give coin in the same range as regular tile in some specific mines.

Each Christmas Loot Boxes contain and one type of material regardless the appearance texture of the loot boxes.



Region Cost
(Challenges)
Material 1 Material 2
Type A Type B Type C Type D Type E
2017 - 2018 2019 & later 2017 - 2018 2019 & later 2017 - 2019 2020 & later
5
(15)
3 x 2
(Total 48)
2-3 2-3 2-3 2 2
35
(105)
3 x 1
(Total 24)
15-17 10-12 10-15 9-13 8-11
100
(300)
3 x 4
(Total 96)
3-4 2-3 2-3 2-3 2-3
200
(600)
3 x 5
(Total 120)
5-7 2-4 2-3 2-3 2-3
350
(1050)
3 x 8
(Total 192)
2-4 3-5 3-5 2-3 2-3
500
(1500)
3 x 10
(Total 240)
2-4 3-5 5-7 3-5 2-3 4-5 2-3
625
(1875)
3 x 12
(Total 288)
3-4 2-3 7-9 3-5 2-3 4-5 2-3 1-2

Raw Data Page : Raw Data Page - Christmas Loot Boxes

Christmas Gem Chest can be found near and/or .

Christmas Gem Chest


Type Gem
A 4
B 5

Lumber, Stone, Coal[]

Note : The range of coin of lumber, Stone, Coal tile is equal to regular tile's.

Lumber

Region Cost Lumber Coin
8 1 0-5
33 3-4 0-7
80 6-7 0-10
150 10-12 0-12
220 15-17 0-15
280 18-20 0-25
330 21-22 0-35


Stone

Region Cost Stone Coin
10 1 0-5
35 3-4 0-7
90 6-7 0-10
160 10-12 0-12
230 15-17 0-15
300 18-20 0-25
350 21-22 0-35


Coal
Region Cost Coal Coin
7 1 0-5
30 3-4 0-7
70 6-7 0-10
140 10-12 0-12
200 15-17 0-15
250 18-20 0-25
300 21-22 0-35

Fish Tile[]

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

Fish Tile

Region Material
1
1
1
1
1
1
1

Mushroom, Berries, Watermelon (Under-Construction)[]

Note : This tile doesn't give coin.

Mushroom

Region Cost Mushroom
20 1-3(?)
3-5(?)
5-7(?)
7-9(?)
9-11(?)
12-15(?)
16-18(?)


Note : This tile doesn't give coin.

Berries
Region Cost Berries
5 1-3
3-5
5-7
7-9
9-11
12-15
16-18


Note : This tile doesn't give coin.

Watermelon
Region Cost Watermelon
5 1
2
3
4
5
6
7

Barrel[]

Note : This tile doesn't give coin.

Barrel tile is exactly similar for every region. There are 3 different type of the barrel. Each event will have one specific type of the barrel.

From each column one material is picked. The loot will be randomed only once when the map is created. The same barrel (at same postion in the same event) always give same material loot (amount can be randomed).

Barrel
Cost Type Material 1 Material 2 Material 3
40 A 2-3 2 2 3-4 2 2
B 2-3 2 2 3-43-4 2 2
C 2-3 2 2 3-4 3-4 2 2 3-4 3-4


Raw Data Page : Raw Data Page - Barrel

Coin Chest[]

Note : This tile has 0 cost.

There are 2 types of coin chest, regular and golden, the golden chest give about twice coins of a regular one. Both types can appear in different form depend on the location. Coin chest mostly appear in regular form.

Type / Form Regular Underwater Pirate China Space Ship Builder Special Week
Regular Chest
Golden Chest


Note : Pirate-form coin chest can be either regular chest or golden chest with same appearance but mostly is regular chest.

Regular Chest
Region Total Coin
20-30
80-100
280-320
480-520
700-800
1100-1300
1500-1700


Golden Chest
Region Total Coin(Average)
40-60
160-200
560-640
960-1040
1400-1600
2000-2300
2600-2900

Experience Chest[]

Note : This tile has 0 cost and doesn't give coin.

Experience Chest
Region Experience
100
800
2,500
5,000
7,500
10,000
12,500

Food Tile[]

Note : This tile doesn't give coin. These images are an example. Each event has a different image.

Event Food Tile

Region Cost Energy (For Later)
5 50
20 150
35 300
50 550
65 900
80 1250
95 1600


Note : This tile doesn't give coin.

Instant Food Tile
Region Cost Energy
5 25
100
250
500
750
1000
1250


Note : This tile doesn't give coin.

Halloween Candy

Region Cost
5 4 x (1)
(Total 28 )
4 x (2 or 3)
(Total 56-84 )
4 x (5 or 6)
(Total 140-168 )
4 x (9 or 10)
(Total 252-280 )
4 x (15 or 16)
(Total 420-448 )
4 x (17 or 18)
(Total 476-504 )
4 x (19 or 20)
(Total 532-560 )

Door Tile & Quest Object Tile[]

Note : This tile has 0 cost and doesn't give coin or any loot but do count as the remain tile left.

Door tile & Quest Object Tile is exactly similar for every region.

Door Tile

Cost
0

Part of Treasure Tile[]

Note : This tile has 0 cost and doesn't give coin. This tile also doesn't count as the remain tile left.

The part of treasure tile will give experience separately from completing treasure. The experience from the part of treasure tile will be available for free event or shop event but not for first release.

In first release, collecting each part of treasure will give event pass point but it will give when you click "Claim", not from the tile directly.

Part of Treasure Tile
Region Experience
1,000
8,000
25,000
50,000
75,000
100,000
125,000

Tile Add-Ons[]

Bonus Coin Tile Add-Ons will give the additional coin in specific range depend on your region. It will appear only on any regular tiles that isn't secret passage tiles. For example, in will give between 0-10(base) and 70-80(bonus).

Bonus Coin Add-Ons


Region Coin
5-7
20-25
70-80
120-130
175-200
250-325
320-395


Bonus Experience Tile Add-Ons will give the additional experience relative to the experience that tile give. Each star on the tile will give 100% more experience. It will appear only on any regular tiles that isn't secret passage tiles or Experience Chest. For example, in story-mines will give 280+560 experience and in will give 5000+15000 experience.

Tile Modifiers Bonus Experience
+100%
+200%
+300%

Lumber Tile Add-Ons will give the additional lumber in the same range of lumber tile.

Lumber Add-Ons

Region Lumber
1
3-4
6-7
10-12
15-17
18-20
21-22


Herb Tile Add-Ons will give the additional herb.

Herb Add-Ons

Region Herb
1
2
3
4
5
6
7


Decoration Tile Add-Ons doesn't give any the additional loot.

Decoration Tile Add-Ons

Heavy Boulders[]

Heavy Boulders require energy to be moved. Each energy cost doesn't give experience.

Heavy Boulders


Region Cost per 1 Move
15
105
300
600
1050
1500
1950

God Children[]

Note : This tile doesn't count as the remain tile left.

The value in the table are the loot of the newer segmented event. Some older segmented event might have little different value.

Approximate Value
Region Energy Coin
435 300
1,515 1,890
4,065 6,345
8,310 10,080
14,490 14,580
22,215 23,595
29,940 32,055

Hidden Bonus Reward[]

Each hidden bonus will give experience in the multiple of specific types (Can be more than one type in the same hidden bonus.). For example, 2x100 in Egypt will be 2x800 in Scandinavia. The hidden bonus is usually the multiple of type 100 or 300. Sometimes hidden bonus also give coin and/or materials.

Region Experience
Type 25 Type 50 Type 100 Type 300 Type 500 Type 560 Type 600
25 50 100 300 500 560 600
200 400 800 1,250 2,000 2,350 2,500
625 1,250 2,500 4,000 6,000 7,500 8,000
1,250 2,500 5,000 8,000 13,000 15,000 16,000
1,875 3,750 7,500 13,000 20,000 24,440 26,000
2,500 5,000 10,000 15,000 25,000 28,150 30,000
3,125 6,250 12,500 17,000 30,000 37,500 40,000
Region Coin
Type A Type B
100 200
500 1,000
1,500 3,000
2,500 5,000
5,000 10,000
7,000 16,000
9,000 22,000
Region Material
Type A Type B Type C Type D Type E
2-3 1 2-4 4 1
10-12 1 3-4 14 2
2-3 1 10 3 1
2-4 1 5-7 3 1
3-5 1 8 3 1
3-5 1 8 3 1
2-3 1 8 1 1


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